v3d: Sync indirect draws on the last rendering.
[mesa.git] / src / compiler / Makefile.glsl.am
index 02a7f4321503b1f7afd2eb35cca631cbf5b6fc8a..007af4769af338470486ab09bee0ae744187d431 100644 (file)
@@ -28,6 +28,8 @@ EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
        glsl/ir_expression_operation.py                 \
        glsl/glcpp/glcpp-lex.l                          \
        glsl/glcpp/glcpp-parse.y                        \
+       glsl/xxd.py                                     \
+       glsl/float64.glsl                               \
        SConscript.glsl
 
 TESTS += glsl/glcpp/tests/glcpp-test.sh                        \
@@ -41,7 +43,7 @@ TESTS += glsl/glcpp/tests/glcpp-test.sh                       \
 
 TESTS_ENVIRONMENT= \
        export abs_builddir=$(abs_builddir); \
-       export PYTHON2=$(PYTHON2); \
+       export PYTHON=$(PYTHON); \
        export PYTHON_FLAGS=$(PYTHON_FLAGS);
 
 check_PROGRAMS +=                                      \
@@ -225,6 +227,10 @@ glsl/ir_expression_operation_strings.h: glsl/ir_expression_operation.py
        $(MKDIR_GEN)
        $(PYTHON_GEN) $(srcdir)/glsl/ir_expression_operation.py strings > $@ || ($(RM) $@; false)
 
+glsl/float64_glsl.h: glsl/xxd.py glsl/float64.glsl
+       $(MKDIR_GEN)
+       $(PYTHON_GEN) $(srcdir)/glsl/xxd.py $(srcdir)/glsl/float64.glsl $@ -n float64_source || ($(RM) $@; false)
+
 # Only the parsers (specifically the header files generated at the same time)
 # need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
 # called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
@@ -232,6 +238,7 @@ glsl/ir_expression_operation_strings.h: glsl/ir_expression_operation.py
 # will be created at the appropriate times according to standard automake
 # dependency rules.
 BUILT_SOURCES +=                                       \
+       glsl/float64_glsl.h                             \
        glsl/glsl_parser.cpp                            \
        glsl/glsl_lexer.cpp                             \
        glsl/ir_expression_operation.h                  \
@@ -240,6 +247,7 @@ BUILT_SOURCES +=                                    \
        glsl/glcpp/glcpp-parse.c                        \
        glsl/glcpp/glcpp-lex.c
 CLEANFILES +=                                          \
+       glsl/float64_glsl.h                             \
        glsl/glcpp/glcpp-parse.h                        \
        glsl/glsl_parser.h                              \
        glsl/glsl_parser.cpp                            \