nir/lower_tex: add lowering for texture gradient on cube maps
[mesa.git] / src / compiler / Makefile.glsl.am
index 8cc0a4a22e180624ec870f20cc693a465fd5210e..5b1d74e28353cdf615f2821447e31072b51212de 100644 (file)
@@ -62,13 +62,17 @@ glsl_tests_blob_test_LDADD =                                \
 
 glsl_tests_cache_test_SOURCES =                                \
        glsl/tests/cache_test.c
+glsl_tests_cache_test_CFLAGS =                         \
+       $(PTHREAD_CFLAGS)
 glsl_tests_cache_test_LDADD =                          \
-       glsl/libglsl.la
+       glsl/libglsl.la                                 \
+       $(PTHREAD_LIBS)
 
 glsl_tests_general_ir_test_SOURCES =                   \
        glsl/tests/builtin_variable_test.cpp            \
        glsl/tests/invalidate_locations_test.cpp        \
        glsl/tests/general_ir_test.cpp                  \
+       glsl/tests/opt_add_neg_to_sub_test.cpp          \
        glsl/tests/varyings_test.cpp
 glsl_tests_general_ir_test_CFLAGS =                    \
        $(PTHREAD_CFLAGS)
@@ -127,10 +131,6 @@ glsl_libglsl_la_SOURCES =                          \
        $(LIBGLSL_GENERATED_FILES)                      \
        $(LIBGLSL_FILES)
 
-if ENABLE_SHADER_CACHE
-glsl_libglsl_la_SOURCES += $(LIBGLSL_SHADER_CACHE_FILES)
-endif
-
 glsl_libstandalone_la_SOURCES = \
        $(GLSL_COMPILER_CXX_FILES)