glsl: Hard-code noise to zero in builtin_functions.cpp
[mesa.git] / src / compiler / Makefile.sources
index bda3e13e91eaa2d6cb52b10d1168826779a9dba0..009659ff28af7f98df0b4bf744f9f924e8b6d69c 100644 (file)
@@ -108,7 +108,6 @@ LIBGLSL_FILES = \
        glsl/lower_int64.cpp \
        glsl/lower_jumps.cpp \
        glsl/lower_mat_op_to_vec.cpp \
-       glsl/lower_noise.cpp \
        glsl/lower_offset_array.cpp \
        glsl/lower_packed_varyings.cpp \
        glsl/lower_named_interface_blocks.cpp \
@@ -215,6 +214,7 @@ NIR_FILES = \
        nir/nir_control_flow.c \
        nir/nir_control_flow.h \
        nir/nir_control_flow_private.h \
+       nir/nir_convert_ycbcr.c \
        nir/nir_deref.c \
        nir/nir_deref.h \
        nir/nir_divergence_analysis.c \
@@ -348,6 +348,7 @@ NIR_FILES = \
        nir/nir_to_lcssa.c \
        nir/nir_validate.c \
        nir/nir_vla.h \
+       nir/nir_vulkan.h \
        nir/nir_worklist.c \
        nir/nir_worklist.h \
        nir/nir_xfb_info.h