glsl/blob.c \
glsl/blob.h \
glsl/builtin_functions.cpp \
+ glsl/builtin_functions.h \
+ glsl/builtin_int64.h \
glsl/builtin_types.cpp \
glsl/builtin_variables.cpp \
+ glsl/generate_ir.cpp \
glsl/glsl_parser_extras.cpp \
glsl/glsl_parser_extras.h \
glsl/glsl_symbol_table.cpp \
glsl/lower_distance.cpp \
glsl/lower_if_to_cond_assign.cpp \
glsl/lower_instructions.cpp \
+ glsl/lower_int64.cpp \
glsl/lower_jumps.cpp \
glsl/lower_mat_op_to_vec.cpp \
glsl/lower_noise.cpp \
glsl/s_expression.cpp \
glsl/s_expression.h
+LIBGLSL_SHADER_CACHE_FILES = \
+ glsl/shader_cache.cpp \
+ glsl/shader_cache.h
+
# glsl_compiler
GLSL_COMPILER_CXX_FILES = \
nir/nir_liveness.c \
nir/nir_loop_analyze.c \
nir/nir_loop_analyze.h \
+ nir/nir_lower_64bit_packing.c \
nir/nir_lower_alu_to_scalar.c \
nir/nir_lower_atomics.c \
nir/nir_lower_bitmap.c \
nir/nir_lower_clip_cull_distance_arrays.c \
nir/nir_lower_constant_initializers.c \
nir/nir_lower_double_ops.c \
- nir/nir_lower_double_packing.c \
nir/nir_lower_drawpixels.c \
nir/nir_lower_global_vars_to_local.c \
nir/nir_lower_gs_intrinsics.c \
nir/nir_lower_locals_to_regs.c \
nir/nir_lower_idiv.c \
nir/nir_lower_indirect_derefs.c \
+ nir/nir_lower_int64.c \
nir/nir_lower_io.c \
nir/nir_lower_io_to_temporaries.c \
nir/nir_lower_io_to_scalar.c \
nir/nir_lower_io_types.c \
nir/nir_lower_passthrough_edgeflags.c \
+ nir/nir_lower_patch_vertices.c \
nir/nir_lower_phis_to_scalar.c \
nir/nir_lower_regs_to_ssa.c \
nir/nir_lower_returns.c \
nir/nir_normalize_cubemap_coords.c \
nir/nir_opt_conditional_discard.c \
nir/nir_opt_constant_folding.c \
+ nir/nir_opt_copy_prop_vars.c \
nir/nir_opt_copy_propagate.c \
nir/nir_opt_cse.c \
nir/nir_opt_dce.c \
nir/nir_opt_global_to_local.c \
nir/nir_opt_if.c \
nir/nir_opt_loop_unroll.c \
+ nir/nir_opt_move_comparisons.c \
nir/nir_opt_peephole_select.c \
nir/nir_opt_remove_phis.c \
nir/nir_opt_trivial_continues.c \