glsl/lower_distance.cpp \
glsl/lower_if_to_cond_assign.cpp \
glsl/lower_instructions.cpp \
+ glsl/lower_int64.cpp \
glsl/lower_jumps.cpp \
glsl/lower_mat_op_to_vec.cpp \
glsl/lower_noise.cpp \
glsl/s_expression.cpp \
glsl/s_expression.h
+LIBGLSL_SHADER_CACHE_FILES = \
+ glsl/shader_cache.cpp \
+ glsl/shader_cache.h
+
# glsl_compiler
GLSL_COMPILER_CXX_FILES = \
nir/nir_liveness.c \
nir/nir_loop_analyze.c \
nir/nir_loop_analyze.h \
+ nir/nir_lower_64bit_packing.c \
nir/nir_lower_alu_to_scalar.c \
nir/nir_lower_atomics.c \
+ nir/nir_lower_atomics_to_ssbo.c \
nir/nir_lower_bitmap.c \
nir/nir_lower_clamp_color_outputs.c \
nir/nir_lower_clip.c \
nir/nir_lower_clip_cull_distance_arrays.c \
nir/nir_lower_constant_initializers.c \
nir/nir_lower_double_ops.c \
- nir/nir_lower_double_packing.c \
nir/nir_lower_drawpixels.c \
nir/nir_lower_global_vars_to_local.c \
nir/nir_lower_gs_intrinsics.c \
nir/nir_lower_locals_to_regs.c \
nir/nir_lower_idiv.c \
nir/nir_lower_indirect_derefs.c \
+ nir/nir_lower_int64.c \
nir/nir_lower_io.c \
nir/nir_lower_io_to_temporaries.c \
nir/nir_lower_io_to_scalar.c \