* DEALINGS IN THE SOFTWARE.
*/
-#pragma once
#ifndef AST_H
#define AST_H
ast_float_constant,
ast_bool_constant,
ast_double_constant,
+ ast_int64_constant,
+ ast_uint64_constant,
ast_sequence,
ast_aggregate
unsigned uint_constant;
int bool_constant;
double double_constant;
+ uint64_t uint64_constant;
+ int64_t int64_constant;
} primary_expression;
bool process_qualifier_constant(struct _mesa_glsl_parse_state *state,
const char *qual_indentifier,
- unsigned *value, bool can_be_zero,
- bool must_match = false);
+ unsigned *value, bool can_be_zero);
void merge_qualifier(ast_layout_expression *l_expr)
{
ast_precision_low
};
+enum {
+ ast_depth_none = 0, /**< Absence of depth qualifier. */
+ ast_depth_any,
+ ast_depth_greater,
+ ast_depth_less,
+ ast_depth_unchanged
+};
+
struct ast_type_qualifier {
DECLARE_RALLOC_CXX_OPERATORS(ast_type_qualifier);
/** \name Layout qualifiers for GL_AMD_conservative_depth */
/** \{ */
- unsigned depth_any:1;
- unsigned depth_greater:1;
- unsigned depth_less:1;
- unsigned depth_unchanged:1;
+ unsigned depth_type:1;
/** \} */
/** \name Layout qualifiers for GL_ARB_uniform_buffer_object */
/** \name Qualifiers for GL_ARB_shader_subroutine */
/** \{ */
unsigned subroutine:1; /**< Is this marked 'subroutine' */
- unsigned subroutine_def:1; /**< Is this marked 'subroutine' with a list of types */
/** \} */
/** \name Qualifiers for GL_KHR_blend_equation_advanced */
/** \{ */
unsigned blend_support:1; /**< Are there any blend_support_ qualifiers */
/** \} */
+
+ /**
+ * Flag set if GL_ARB_post_depth_coverage layout qualifier is used.
+ */
+ unsigned post_depth_coverage:1;
+ /**
+ * Flag set if GL_INTEL_conservartive_rasterization layout qualifier
+ * is used.
+ */
+ unsigned inner_coverage:1;
}
/** \brief Set of flags, accessed by name. */
q;
/** Precision of the type (highp/medium/lowp). */
unsigned precision:2;
+ /** Type of layout qualifiers for GL_AMD_conservative_depth. */
+ unsigned depth_type:3;
+
/**
* Alignment specified via GL_ARB_enhanced_layouts "align" layout qualifier
*/
ast_layout_expression *local_size[3];
/** Tessellation evaluation shader: vertex spacing (equal, fractional even/odd) */
- GLenum vertex_spacing;
+ enum gl_tess_spacing vertex_spacing;
/** Tessellation evaluation shader: vertex ordering (CW or CCW) */
GLenum ordering;
*/
bool has_memory() const;
+ /**
+ * Return true if the qualifier is a subroutine declaration.
+ */
+ bool is_subroutine_decl() const;
+
bool merge_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
const ast_type_qualifier &q,
- bool is_single_layout_merge);
+ bool is_single_layout_merge,
+ bool is_multiple_layouts_merge = false);
/**
* Validate current qualifier against the global out one.
*/
bool merge_into_out_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_node* &node, bool create_node);
+ ast_node* &node);
+
+ /**
+ * Validate current qualifier against the global in one.
+ */
+ bool validate_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state);
- bool merge_in_qualifier(YYLTYPE *loc,
- _mesa_glsl_parse_state *state,
- const ast_type_qualifier &q,
- ast_node* &node, bool create_node);
+ /**
+ * Merge current qualifier into the global in one.
+ */
+ bool merge_into_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_node* &node);
+
+ /**
+ * Push pending layout qualifiers to the global values.
+ */
+ bool push_to_global(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state);
bool validate_flags(YYLTYPE *loc,
_mesa_glsl_parse_state *state,