return glsl_type::error_type;
}
- if (!type_b->is_integer()) {
+ if (!type_b->is_integer_32()) {
_mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
"integer vector", ast_expression::operator_string(op));
return glsl_type::error_type;
return 0;
}
- if (!ir->type->is_integer()) {
+ if (!ir->type->is_integer_32()) {
_mesa_glsl_error(& loc, state,
"array size must be integer type");
return 0;
*/
const glsl_type *const t = type->without_array();
- return (t->is_float() || t->is_integer() || t->contains_opaque()) &&
+ return (t->is_float() || t->is_integer_32() || t->contains_opaque()) &&
!t->is_struct();
}
&& !state->has_explicit_attrib_location()
&& !state->has_separate_shader_objects()
&& !state->ARB_fragment_coord_conventions_enable) {
- if (this->type->qualifier.flags.q.out) {
+ /* GL_EXT_gpu_shader4 only allows "varying out" on fragment shader
+ * outputs. (the varying flag is not set by the parser)
+ */
+ if (this->type->qualifier.flags.q.out &&
+ (!state->EXT_gpu_shader4_enable ||
+ state->stage != MESA_SHADER_FRAGMENT)) {
_mesa_glsl_error(& loc, state,
"`out' qualifier in declaration of `%s' "
"only valid for function parameters in %s",
assert(state->current_function == NULL);
state->current_function = signature;
state->found_return = false;
+ state->found_begin_interlock = false;
+ state->found_end_interlock = false;
/* Duplicate parameters declared in the prototype as concrete variables.
* Add these to the symbol table.
* scalar integer."
*/
if (!test_expression->type->is_scalar() ||
- !test_expression->type->is_integer()) {
+ !test_expression->type->is_integer_32()) {
YYLTYPE loc = this->test_expression->get_location();
_mesa_glsl_error(& loc,
glsl_type::int_type->can_implicitly_convert_to(glsl_type::uint_type,
state);
- if ((!type_a->is_integer() || !type_b->is_integer()) ||
+ if ((!type_a->is_integer_32() || !type_b->is_integer_32()) ||
!integer_conversion_supported) {
_mesa_glsl_error(&loc, state, "type mismatch with switch "
"init-expression and case label (%s != %s)",
fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
fields[i].sample = qual->flags.q.sample ? 1 : 0;
fields[i].patch = qual->flags.q.patch ? 1 : 0;
- fields[i].precision = qual->precision;
fields[i].offset = -1;
fields[i].explicit_xfb_buffer = explicit_xfb_buffer;
fields[i].xfb_buffer = xfb_buffer;
}
}
+ /* Precision qualifiers do not hold any meaning in Desktop GLSL */
+ if (state->es_shader) {
+ fields[i].precision = select_gles_precision(qual->precision,
+ field_type,
+ state,
+ &loc);
+ } else {
+ fields[i].precision = qual->precision;
+ }
+
i++;
}
}