ast_type_qualifier subroutine_only;
subroutine_only.flags.i = 0;
subroutine_only.flags.q.subroutine = 1;
- subroutine_only.flags.q.subroutine_def = 1;
if (state->has_explicit_uniform_location()) {
subroutine_only.flags.q.explicit_index = 1;
}
{
return this->flags.q.origin_upper_left
|| this->flags.q.pixel_center_integer
- || this->flags.q.depth_any
- || this->flags.q.depth_greater
- || this->flags.q.depth_less
- || this->flags.q.depth_unchanged
+ || this->flags.q.depth_type
|| this->flags.q.std140
|| this->flags.q.std430
|| this->flags.q.shared
|| this->flags.q.column_major
|| this->flags.q.row_major
|| this->flags.q.packed
+ || this->flags.q.bindless_sampler
+ || this->flags.q.bindless_image
+ || this->flags.q.bound_sampler
+ || this->flags.q.bound_image
+ || this->flags.q.explicit_align
+ || this->flags.q.explicit_component
|| this->flags.q.explicit_location
|| this->flags.q.explicit_image_format
|| this->flags.q.explicit_index
|| this->flags.q.explicit_binding
|| this->flags.q.explicit_offset
- || this->flags.q.explicit_stream;
+ || this->flags.q.explicit_stream
+ || this->flags.q.explicit_xfb_buffer
+ || this->flags.q.explicit_xfb_offset
+ || this->flags.q.explicit_xfb_stride;
}
bool
|| this->flags.q.patch;
}
+bool ast_type_qualifier::has_memory() const
+{
+ return this->flags.q.coherent
+ || this->flags.q._volatile
+ || this->flags.q.restrict_flag
+ || this->flags.q.read_only
+ || this->flags.q.write_only;
+}
+
+bool ast_type_qualifier::is_subroutine_decl() const
+{
+ return this->flags.q.subroutine && !this->subroutine_list;
+}
+
+static bool
+validate_prim_type(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &qualifier,
+ const ast_type_qualifier &new_qualifier)
+{
+ /* Input layout qualifiers can be specified multiple
+ * times in separate declarations, as long as they match.
+ */
+ if (qualifier.flags.q.prim_type && new_qualifier.flags.q.prim_type
+ && qualifier.prim_type != new_qualifier.prim_type) {
+ _mesa_glsl_error(loc, state,
+ "conflicting input primitive %s specified",
+ state->stage == MESA_SHADER_GEOMETRY ?
+ "type" : "mode");
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+validate_vertex_spacing(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &qualifier,
+ const ast_type_qualifier &new_qualifier)
+{
+ if (qualifier.flags.q.vertex_spacing && new_qualifier.flags.q.vertex_spacing
+ && qualifier.vertex_spacing != new_qualifier.vertex_spacing) {
+ _mesa_glsl_error(loc, state,
+ "conflicting vertex spacing specified");
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+validate_ordering(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &qualifier,
+ const ast_type_qualifier &new_qualifier)
+{
+ if (qualifier.flags.q.ordering && new_qualifier.flags.q.ordering
+ && qualifier.ordering != new_qualifier.ordering) {
+ _mesa_glsl_error(loc, state,
+ "conflicting ordering specified");
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+validate_point_mode(MAYBE_UNUSED const ast_type_qualifier &qualifier,
+ MAYBE_UNUSED const ast_type_qualifier &new_qualifier)
+{
+ /* Point mode can only be true if the flag is set. */
+ assert (!qualifier.flags.q.point_mode || !new_qualifier.flags.q.point_mode
+ || (qualifier.point_mode && new_qualifier.point_mode));
+
+ return true;
+}
+
+static void
+merge_bindless_qualifier(_mesa_glsl_parse_state *state)
+{
+ if (state->default_uniform_qualifier->flags.q.bindless_sampler) {
+ state->bindless_sampler_specified = true;
+ state->default_uniform_qualifier->flags.q.bindless_sampler = false;
+ }
+
+ if (state->default_uniform_qualifier->flags.q.bindless_image) {
+ state->bindless_image_specified = true;
+ state->default_uniform_qualifier->flags.q.bindless_image = false;
+ }
+
+ if (state->default_uniform_qualifier->flags.q.bound_sampler) {
+ state->bound_sampler_specified = true;
+ state->default_uniform_qualifier->flags.q.bound_sampler = false;
+ }
+
+ if (state->default_uniform_qualifier->flags.q.bound_image) {
+ state->bound_image_specified = true;
+ state->default_uniform_qualifier->flags.q.bound_image = false;
+ }
+}
+
/**
- * This function merges both duplicate identifies within a single layout and
- * multiple layout qualifiers on a single variable declaration. The
- * is_single_layout_merge param is used differentiate between the two.
+ * This function merges duplicate layout identifiers.
+ *
+ * It deals with duplicates within a single layout qualifier, among multiple
+ * layout qualifiers on a single declaration and on several declarations for
+ * the same variable.
+ *
+ * The is_single_layout_merge and is_multiple_layouts_merge parameters are
+ * used to differentiate among them.
*/
bool
ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
- _mesa_glsl_parse_state *state,
+ _mesa_glsl_parse_state *state,
const ast_type_qualifier &q,
- bool is_single_layout_merge)
+ bool is_single_layout_merge,
+ bool is_multiple_layouts_merge)
{
+ bool r = true;
ast_type_qualifier ubo_mat_mask;
ubo_mat_mask.flags.i = 0;
ubo_mat_mask.flags.q.row_major = 1;
stream_layout_mask.flags.i = 0;
stream_layout_mask.flags.q.stream = 1;
+ /* FIXME: We should probably do interface and function param validation
+ * separately.
+ */
+ ast_type_qualifier input_layout_mask;
+ input_layout_mask.flags.i = 0;
+ input_layout_mask.flags.q.centroid = 1;
+ /* Function params can have constant */
+ input_layout_mask.flags.q.constant = 1;
+ input_layout_mask.flags.q.explicit_component = 1;
+ input_layout_mask.flags.q.explicit_location = 1;
+ input_layout_mask.flags.q.flat = 1;
+ input_layout_mask.flags.q.in = 1;
+ input_layout_mask.flags.q.invariant = 1;
+ input_layout_mask.flags.q.noperspective = 1;
+ input_layout_mask.flags.q.origin_upper_left = 1;
+ /* Function params 'inout' will set this */
+ input_layout_mask.flags.q.out = 1;
+ input_layout_mask.flags.q.patch = 1;
+ input_layout_mask.flags.q.pixel_center_integer = 1;
+ input_layout_mask.flags.q.precise = 1;
+ input_layout_mask.flags.q.sample = 1;
+ input_layout_mask.flags.q.smooth = 1;
+ input_layout_mask.flags.q.non_coherent = 1;
+
+ if (state->has_bindless()) {
+ /* Allow to use image qualifiers with shader inputs/outputs. */
+ input_layout_mask.flags.q.coherent = 1;
+ input_layout_mask.flags.q._volatile = 1;
+ input_layout_mask.flags.q.restrict_flag = 1;
+ input_layout_mask.flags.q.read_only = 1;
+ input_layout_mask.flags.q.write_only = 1;
+ input_layout_mask.flags.q.explicit_image_format = 1;
+ }
+
/* Uniform block layout qualifiers get to overwrite each
* other (rightmost having priority), while all other
* qualifiers currently don't allow duplicates.
/* Geometry shaders can have several layout qualifiers
* assigning different stream values.
*/
- if (state->stage == MESA_SHADER_GEOMETRY)
+ if (state->stage == MESA_SHADER_GEOMETRY) {
allowed_duplicates_mask.flags.i |=
stream_layout_mask.flags.i;
+ }
if (is_single_layout_merge && !state->has_enhanced_layouts() &&
(this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
+ _mesa_glsl_error(loc, state, "duplicate layout qualifiers used");
+ return false;
+ }
+
+ if (is_multiple_layouts_merge && !state->has_420pack_or_es31()) {
_mesa_glsl_error(loc, state,
- "duplicate layout qualifiers used");
+ "duplicate layout(...) qualifiers");
return false;
}
if (q.flags.q.prim_type) {
- if (this->flags.q.prim_type && this->prim_type != q.prim_type) {
- _mesa_glsl_error(loc, state,
- "conflicting primitive type qualifiers used");
- return false;
- }
+ r &= validate_prim_type(loc, state, *this, q);
+ this->flags.q.prim_type = 1;
this->prim_type = q.prim_type;
}
if (q.flags.q.max_vertices) {
- if (this->max_vertices) {
+ if (this->flags.q.max_vertices
+ && !is_single_layout_merge && !is_multiple_layouts_merge) {
this->max_vertices->merge_qualifier(q.max_vertices);
} else {
+ this->flags.q.max_vertices = 1;
this->max_vertices = q.max_vertices;
}
}
- if (q.flags.q.subroutine_def) {
- if (this->flags.q.subroutine_def) {
- _mesa_glsl_error(loc, state,
- "conflicting subroutine qualifiers used");
+ if (q.subroutine_list) {
+ if (this->subroutine_list) {
+ _mesa_glsl_error(loc, state,
+ "conflicting subroutine qualifiers used");
} else {
this->subroutine_list = q.subroutine_list;
}
}
if (q.flags.q.invocations) {
- if (this->invocations) {
+ if (this->flags.q.invocations
+ && !is_single_layout_merge && !is_multiple_layouts_merge) {
this->invocations->merge_qualifier(q.invocations);
} else {
+ this->flags.q.invocations = 1;
this->invocations = q.invocations;
}
}
if (q.flags.q.stream) {
this->flags.q.stream = 1;
this->stream = q.stream;
- } else if (!this->flags.q.stream && this->flags.q.out) {
+ } else if (!this->flags.q.stream && this->flags.q.out &&
+ !this->flags.q.in) {
/* Assign default global stream value */
this->flags.q.stream = 1;
this->stream = state->out_qualifier->stream;
}
}
+ if (state->has_enhanced_layouts()) {
+ if (!this->flags.q.explicit_xfb_buffer) {
+ if (q.flags.q.xfb_buffer) {
+ this->flags.q.xfb_buffer = 1;
+ this->xfb_buffer = q.xfb_buffer;
+ } else if (!this->flags.q.xfb_buffer && this->flags.q.out &&
+ !this->flags.q.in) {
+ /* Assign global xfb_buffer value */
+ this->flags.q.xfb_buffer = 1;
+ this->xfb_buffer = state->out_qualifier->xfb_buffer;
+ }
+ }
+
+ if (q.flags.q.explicit_xfb_stride) {
+ this->flags.q.xfb_stride = 1;
+ this->flags.q.explicit_xfb_stride = 1;
+ this->xfb_stride = q.xfb_stride;
+ }
+ }
+
if (q.flags.q.vertices) {
- if (this->vertices) {
+ if (this->flags.q.vertices
+ && !is_single_layout_merge && !is_multiple_layouts_merge) {
this->vertices->merge_qualifier(q.vertices);
} else {
+ this->flags.q.vertices = 1;
this->vertices = q.vertices;
}
}
if (q.flags.q.vertex_spacing) {
- if (this->flags.q.vertex_spacing && this->vertex_spacing != q.vertex_spacing) {
- _mesa_glsl_error(loc, state,
- "conflicting vertex spacing used");
- return false;
- }
+ r &= validate_vertex_spacing(loc, state, *this, q);
+ this->flags.q.vertex_spacing = 1;
this->vertex_spacing = q.vertex_spacing;
}
if (q.flags.q.ordering) {
- if (this->flags.q.ordering && this->ordering != q.ordering) {
- _mesa_glsl_error(loc, state,
- "conflicting ordering used");
- return false;
- }
+ r &= validate_ordering(loc, state, *this, q);
+ this->flags.q.ordering = 1;
this->ordering = q.ordering;
}
if (q.flags.q.point_mode) {
- if (this->flags.q.point_mode && this->point_mode != q.point_mode) {
- _mesa_glsl_error(loc, state,
- "conflicting point mode used");
- return false;
- }
+ r &= validate_point_mode(*this, q);
+ this->flags.q.point_mode = 1;
this->point_mode = q.point_mode;
}
+ if (q.flags.q.early_fragment_tests)
+ this->flags.q.early_fragment_tests = true;
+
if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
this->flags.i &= ~ubo_mat_mask.flags.i;
if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
for (int i = 0; i < 3; i++) {
if (q.flags.q.local_size & (1 << i)) {
- if (this->local_size[i]) {
+ if (this->local_size[i]
+ && !is_single_layout_merge && !is_multiple_layouts_merge) {
this->local_size[i]->merge_qualifier(q.local_size[i]);
} else {
this->local_size[i] = q.local_size[i];
}
}
+ if (q.flags.q.local_size_variable)
+ this->flags.q.local_size_variable = true;
+
+ if (q.flags.q.bindless_sampler)
+ this->flags.q.bindless_sampler = true;
+
+ if (q.flags.q.bindless_image)
+ this->flags.q.bindless_image = true;
+
+ if (q.flags.q.bound_sampler)
+ this->flags.q.bound_sampler = true;
+
+ if (q.flags.q.bound_image)
+ this->flags.q.bound_image = true;
+
this->flags.i |= q.flags.i;
+ if (this->flags.q.in &&
+ (this->flags.i & ~input_layout_mask.flags.i) != 0) {
+ _mesa_glsl_error(loc, state, "invalid input layout qualifier used");
+ return false;
+ }
+
+ if (q.flags.q.explicit_align)
+ this->align = q.align;
+
if (q.flags.q.explicit_location)
this->location = q.location;
if (q.flags.q.explicit_index)
this->index = q.index;
+ if (q.flags.q.explicit_component)
+ this->component = q.component;
+
if (q.flags.q.explicit_binding)
this->binding = q.binding;
- if (q.flags.q.explicit_offset)
+ if (q.flags.q.explicit_offset || q.flags.q.explicit_xfb_offset)
this->offset = q.offset;
if (q.precision != ast_precision_none)
this->image_base_type = q.image_base_type;
}
- return true;
+ if (q.flags.q.bindless_sampler ||
+ q.flags.q.bindless_image ||
+ q.flags.q.bound_sampler ||
+ q.flags.q.bound_image)
+ merge_bindless_qualifier(state);
+
+ return r;
}
bool
-ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
- _mesa_glsl_parse_state *state,
- const ast_type_qualifier &q,
- ast_node* &node, bool create_node)
+ast_type_qualifier::validate_out_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state)
{
- void *mem_ctx = state;
- const bool r = this->merge_qualifier(loc, state, q, false);
+ bool r = true;
+ ast_type_qualifier valid_out_mask;
+ valid_out_mask.flags.i = 0;
- if (state->stage == MESA_SHADER_GEOMETRY) {
- if (q.flags.q.prim_type) {
+ switch (state->stage) {
+ case MESA_SHADER_GEOMETRY:
+ if (this->flags.q.prim_type) {
/* Make sure this is a valid output primitive type. */
- switch (q.prim_type) {
+ switch (this->prim_type) {
case GL_POINTS:
case GL_LINE_STRIP:
case GL_TRIANGLE_STRIP:
break;
default:
+ r = false;
_mesa_glsl_error(loc, state, "invalid geometry shader output "
"primitive type");
break;
}
}
- /* Allow future assigments of global out's stream id value */
- this->flags.q.explicit_stream = 0;
- } else if (state->stage == MESA_SHADER_TESS_CTRL) {
- if (create_node) {
- node = new(mem_ctx) ast_tcs_output_layout(*loc);
- }
- } else {
- _mesa_glsl_error(loc, state, "out layout qualifiers only valid in "
- "tessellation control or geometry shaders");
+ valid_out_mask.flags.q.stream = 1;
+ valid_out_mask.flags.q.explicit_stream = 1;
+ valid_out_mask.flags.q.explicit_xfb_buffer = 1;
+ valid_out_mask.flags.q.xfb_buffer = 1;
+ valid_out_mask.flags.q.explicit_xfb_stride = 1;
+ valid_out_mask.flags.q.xfb_stride = 1;
+ valid_out_mask.flags.q.max_vertices = 1;
+ valid_out_mask.flags.q.prim_type = 1;
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ valid_out_mask.flags.q.vertices = 1;
+ valid_out_mask.flags.q.explicit_xfb_buffer = 1;
+ valid_out_mask.flags.q.xfb_buffer = 1;
+ valid_out_mask.flags.q.explicit_xfb_stride = 1;
+ valid_out_mask.flags.q.xfb_stride = 1;
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ case MESA_SHADER_VERTEX:
+ valid_out_mask.flags.q.explicit_xfb_buffer = 1;
+ valid_out_mask.flags.q.xfb_buffer = 1;
+ valid_out_mask.flags.q.explicit_xfb_stride = 1;
+ valid_out_mask.flags.q.xfb_stride = 1;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ valid_out_mask.flags.q.blend_support = 1;
+ break;
+ default:
+ r = false;
+ _mesa_glsl_error(loc, state,
+ "out layout qualifiers only valid in "
+ "geometry, tessellation, vertex and fragment shaders");
+ }
+
+ /* Generate an error when invalid output layout qualifiers are used. */
+ if ((this->flags.i & ~valid_out_mask.flags.i) != 0) {
+ r = false;
+ _mesa_glsl_error(loc, state, "invalid output layout qualifiers used");
}
return r;
}
bool
-ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
- _mesa_glsl_parse_state *state,
- const ast_type_qualifier &q,
- ast_node* &node, bool create_node)
+ast_type_qualifier::merge_into_out_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_node* &node)
{
- void *mem_ctx = state;
- bool create_gs_ast = false;
- bool create_cs_ast = false;
+ const bool r = state->out_qualifier->merge_qualifier(loc, state,
+ *this, false);
+
+ switch (state->stage) {
+ case MESA_SHADER_GEOMETRY:
+ /* Allow future assignments of global out's stream id value */
+ state->out_qualifier->flags.q.explicit_stream = 0;
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ node = new(state->linalloc) ast_tcs_output_layout(*loc);
+ break;
+ default:
+ break;
+ }
+
+ /* Allow future assignments of global out's */
+ state->out_qualifier->flags.q.explicit_xfb_buffer = 0;
+ state->out_qualifier->flags.q.explicit_xfb_stride = 0;
+
+ return r;
+}
+
+bool
+ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state)
+{
+ bool r = true;
ast_type_qualifier valid_in_mask;
valid_in_mask.flags.i = 0;
switch (state->stage) {
case MESA_SHADER_TESS_EVAL:
- if (q.flags.q.prim_type) {
+ if (this->flags.q.prim_type) {
/* Make sure this is a valid input primitive type. */
- switch (q.prim_type) {
+ switch (this->prim_type) {
case GL_TRIANGLES:
case GL_QUADS:
case GL_ISOLINES:
break;
default:
+ r = false;
_mesa_glsl_error(loc, state,
"invalid tessellation evaluation "
"shader input primitive type");
valid_in_mask.flags.q.point_mode = 1;
break;
case MESA_SHADER_GEOMETRY:
- if (q.flags.q.prim_type) {
+ if (this->flags.q.prim_type) {
/* Make sure this is a valid input primitive type. */
- switch (q.prim_type) {
+ switch (this->prim_type) {
case GL_POINTS:
case GL_LINES:
case GL_LINES_ADJACENCY:
case GL_TRIANGLES_ADJACENCY:
break;
default:
+ r = false;
_mesa_glsl_error(loc, state,
"invalid geometry shader input primitive type");
break;
}
}
- create_gs_ast |=
- q.flags.q.prim_type &&
- !state->in_qualifier->flags.q.prim_type;
-
valid_in_mask.flags.q.prim_type = 1;
valid_in_mask.flags.q.invocations = 1;
break;
case MESA_SHADER_FRAGMENT:
valid_in_mask.flags.q.early_fragment_tests = 1;
+ valid_in_mask.flags.q.inner_coverage = 1;
+ valid_in_mask.flags.q.post_depth_coverage = 1;
+ valid_in_mask.flags.q.pixel_interlock_ordered = 1;
+ valid_in_mask.flags.q.pixel_interlock_unordered = 1;
+ valid_in_mask.flags.q.sample_interlock_ordered = 1;
+ valid_in_mask.flags.q.sample_interlock_unordered = 1;
break;
case MESA_SHADER_COMPUTE:
- create_cs_ast |=
- q.flags.q.local_size != 0 &&
- state->in_qualifier->flags.q.local_size == 0;
-
valid_in_mask.flags.q.local_size = 7;
+ valid_in_mask.flags.q.local_size_variable = 1;
break;
default:
+ r = false;
_mesa_glsl_error(loc, state,
"input layout qualifiers only valid in "
- "geometry, fragment and compute shaders");
+ "geometry, tessellation, fragment and compute shaders");
break;
}
/* Generate an error when invalid input layout qualifiers are used. */
- if ((q.flags.i & ~valid_in_mask.flags.i) != 0) {
- _mesa_glsl_error(loc, state,
- "invalid input layout qualifiers used");
- return false;
+ if ((this->flags.i & ~valid_in_mask.flags.i) != 0) {
+ r = false;
+ _mesa_glsl_error(loc, state, "invalid input layout qualifiers used");
}
- /* Input layout qualifiers can be specified multiple
- * times in separate declarations, as long as they match.
+ /* The checks below are also performed when merging but we want to spit an
+ * error against the default global input qualifier as soon as we can, with
+ * the closest error location in the shader.
*/
- if (this->flags.q.prim_type) {
- if (q.flags.q.prim_type &&
- this->prim_type != q.prim_type) {
- _mesa_glsl_error(loc, state,
- "conflicting input primitive %s specified",
- state->stage == MESA_SHADER_GEOMETRY ?
- "type" : "mode");
- }
- } else if (q.flags.q.prim_type) {
- state->in_qualifier->flags.q.prim_type = 1;
- state->in_qualifier->prim_type = q.prim_type;
- }
+ r &= validate_prim_type(loc, state, *state->in_qualifier, *this);
+ r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this);
+ r &= validate_ordering(loc, state, *state->in_qualifier, *this);
+ r &= validate_point_mode(*state->in_qualifier, *this);
- if (q.flags.q.invocations) {
- this->flags.q.invocations = 1;
- if (this->invocations) {
- this->invocations->merge_qualifier(q.invocations);
- } else {
- this->invocations = q.invocations;
- }
+ return r;
+}
+
+bool
+ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_node* &node)
+{
+ bool r = true;
+ void *lin_ctx = state->linalloc;
+
+ /* We create the gs_input_layout node before merging so, in the future, no
+ * more repeated nodes will be created as we will have the flag set.
+ */
+ if (state->stage == MESA_SHADER_GEOMETRY
+ && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) {
+ node = new(lin_ctx) ast_gs_input_layout(*loc, this->prim_type);
}
- if (q.flags.q.early_fragment_tests) {
+ r = state->in_qualifier->merge_qualifier(loc, state, *this, false);
+
+ if (state->in_qualifier->flags.q.early_fragment_tests) {
state->fs_early_fragment_tests = true;
+ state->in_qualifier->flags.q.early_fragment_tests = false;
}
- if (this->flags.q.vertex_spacing) {
- if (q.flags.q.vertex_spacing &&
- this->vertex_spacing != q.vertex_spacing) {
- _mesa_glsl_error(loc, state,
- "conflicting vertex spacing specified");
- }
- } else if (q.flags.q.vertex_spacing) {
- this->flags.q.vertex_spacing = 1;
- this->vertex_spacing = q.vertex_spacing;
+ if (state->in_qualifier->flags.q.inner_coverage) {
+ state->fs_inner_coverage = true;
+ state->in_qualifier->flags.q.inner_coverage = false;
}
- if (this->flags.q.ordering) {
- if (q.flags.q.ordering &&
- this->ordering != q.ordering) {
- _mesa_glsl_error(loc, state,
- "conflicting ordering specified");
- }
- } else if (q.flags.q.ordering) {
- this->flags.q.ordering = 1;
- this->ordering = q.ordering;
+ if (state->in_qualifier->flags.q.post_depth_coverage) {
+ state->fs_post_depth_coverage = true;
+ state->in_qualifier->flags.q.post_depth_coverage = false;
}
- if (this->flags.q.point_mode) {
- if (q.flags.q.point_mode &&
- this->point_mode != q.point_mode) {
- _mesa_glsl_error(loc, state,
- "conflicting point mode specified");
- }
- } else if (q.flags.q.point_mode) {
- this->flags.q.point_mode = 1;
- this->point_mode = q.point_mode;
+ if (state->fs_inner_coverage && state->fs_post_depth_coverage) {
+ _mesa_glsl_error(loc, state,
+ "inner_coverage & post_depth_coverage layout qualifiers "
+ "are mutally exclusives");
+ r = false;
+ }
+
+ if (state->in_qualifier->flags.q.pixel_interlock_ordered) {
+ state->fs_pixel_interlock_ordered = true;
+ state->in_qualifier->flags.q.pixel_interlock_ordered = false;
+ }
+
+ if (state->in_qualifier->flags.q.pixel_interlock_unordered) {
+ state->fs_pixel_interlock_unordered = true;
+ state->in_qualifier->flags.q.pixel_interlock_unordered = false;
+ }
+
+ if (state->in_qualifier->flags.q.sample_interlock_ordered) {
+ state->fs_sample_interlock_ordered = true;
+ state->in_qualifier->flags.q.sample_interlock_ordered = false;
}
- if (create_node) {
- if (create_gs_ast) {
- node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
- } else if (create_cs_ast) {
- node = new(mem_ctx) ast_cs_input_layout(*loc, q.local_size);
+ if (state->in_qualifier->flags.q.sample_interlock_unordered) {
+ state->fs_sample_interlock_unordered = true;
+ state->in_qualifier->flags.q.sample_interlock_unordered = false;
+ }
+
+ if (state->fs_pixel_interlock_ordered +
+ state->fs_pixel_interlock_unordered +
+ state->fs_sample_interlock_ordered +
+ state->fs_sample_interlock_unordered > 1) {
+ _mesa_glsl_error(loc, state,
+ "only one interlock mode can be used at any time.");
+ r = false;
+ }
+
+ /* We allow the creation of multiple cs_input_layout nodes. Coherence among
+ * all existing nodes is checked later, when the AST node is transformed
+ * into HIR.
+ */
+ if (state->in_qualifier->flags.q.local_size) {
+ node = new(lin_ctx) ast_cs_input_layout(*loc,
+ state->in_qualifier->local_size);
+ state->in_qualifier->flags.q.local_size = 0;
+ for (int i = 0; i < 3; i++)
+ state->in_qualifier->local_size[i] = NULL;
+ }
+
+ if (state->in_qualifier->flags.q.local_size_variable) {
+ state->cs_input_local_size_variable_specified = true;
+ state->in_qualifier->flags.q.local_size_variable = false;
+ }
+
+ return r;
+}
+
+bool
+ast_type_qualifier::push_to_global(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state)
+{
+ if (this->flags.q.xfb_stride) {
+ this->flags.q.xfb_stride = 0;
+
+ unsigned buff_idx;
+ if (process_qualifier_constant(state, loc, "xfb_buffer",
+ this->xfb_buffer, &buff_idx)) {
+ if (state->out_qualifier->out_xfb_stride[buff_idx]) {
+ state->out_qualifier->out_xfb_stride[buff_idx]->merge_qualifier(
+ new(state->linalloc) ast_layout_expression(*loc,
+ this->xfb_stride));
+ } else {
+ state->out_qualifier->out_xfb_stride[buff_idx] =
+ new(state->linalloc) ast_layout_expression(*loc,
+ this->xfb_stride);
+ }
}
}
return true;
}
+/**
+ * Check if the current type qualifier has any illegal flags.
+ *
+ * If so, print an error message, followed by a list of illegal flags.
+ *
+ * \param message The error message to print.
+ * \param allowed_flags A list of valid flags.
+ */
+bool
+ast_type_qualifier::validate_flags(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &allowed_flags,
+ const char *message, const char *name)
+{
+ ast_type_qualifier bad;
+ bad.flags.i = this->flags.i & ~allowed_flags.flags.i;
+ if (bad.flags.i == 0)
+ return true;
+
+ _mesa_glsl_error(loc, state,
+ "%s '%s':"
+ "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
+ "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
+ "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ message, name,
+ bad.flags.q.invariant ? " invariant" : "",
+ bad.flags.q.precise ? " precise" : "",
+ bad.flags.q.constant ? " constant" : "",
+ bad.flags.q.attribute ? " attribute" : "",
+ bad.flags.q.varying ? " varying" : "",
+ bad.flags.q.in ? " in" : "",
+ bad.flags.q.out ? " out" : "",
+ bad.flags.q.centroid ? " centroid" : "",
+ bad.flags.q.sample ? " sample" : "",
+ bad.flags.q.patch ? " patch" : "",
+ bad.flags.q.uniform ? " uniform" : "",
+ bad.flags.q.buffer ? " buffer" : "",
+ bad.flags.q.shared_storage ? " shared_storage" : "",
+ bad.flags.q.smooth ? " smooth" : "",
+ bad.flags.q.flat ? " flat" : "",
+ bad.flags.q.noperspective ? " noperspective" : "",
+ bad.flags.q.origin_upper_left ? " origin_upper_left" : "",
+ bad.flags.q.pixel_center_integer ? " pixel_center_integer" : "",
+ bad.flags.q.explicit_align ? " align" : "",
+ bad.flags.q.explicit_component ? " component" : "",
+ bad.flags.q.explicit_location ? " location" : "",
+ bad.flags.q.explicit_index ? " index" : "",
+ bad.flags.q.explicit_binding ? " binding" : "",
+ bad.flags.q.explicit_offset ? " offset" : "",
+ bad.flags.q.depth_type ? " depth_type" : "",
+ bad.flags.q.std140 ? " std140" : "",
+ bad.flags.q.std430 ? " std430" : "",
+ bad.flags.q.shared ? " shared" : "",
+ bad.flags.q.packed ? " packed" : "",
+ bad.flags.q.column_major ? " column_major" : "",
+ bad.flags.q.row_major ? " row_major" : "",
+ bad.flags.q.prim_type ? " prim_type" : "",
+ bad.flags.q.max_vertices ? " max_vertices" : "",
+ bad.flags.q.local_size ? " local_size" : "",
+ bad.flags.q.local_size_variable ? " local_size_variable" : "",
+ bad.flags.q.early_fragment_tests ? " early_fragment_tests" : "",
+ bad.flags.q.explicit_image_format ? " image_format" : "",
+ bad.flags.q.coherent ? " coherent" : "",
+ bad.flags.q._volatile ? " _volatile" : "",
+ bad.flags.q.restrict_flag ? " restrict_flag" : "",
+ bad.flags.q.read_only ? " read_only" : "",
+ bad.flags.q.write_only ? " write_only" : "",
+ bad.flags.q.invocations ? " invocations" : "",
+ bad.flags.q.stream ? " stream" : "",
+ bad.flags.q.explicit_stream ? " stream" : "",
+ bad.flags.q.explicit_xfb_offset ? " xfb_offset" : "",
+ bad.flags.q.xfb_buffer ? " xfb_buffer" : "",
+ bad.flags.q.explicit_xfb_buffer ? " xfb_buffer" : "",
+ bad.flags.q.xfb_stride ? " xfb_stride" : "",
+ bad.flags.q.explicit_xfb_stride ? " xfb_stride" : "",
+ bad.flags.q.vertex_spacing ? " vertex_spacing" : "",
+ bad.flags.q.ordering ? " ordering" : "",
+ bad.flags.q.point_mode ? " point_mode" : "",
+ bad.flags.q.vertices ? " vertices" : "",
+ bad.flags.q.subroutine ? " subroutine" : "",
+ bad.flags.q.blend_support ? " blend_support" : "",
+ bad.flags.q.inner_coverage ? " inner_coverage" : "",
+ bad.flags.q.bindless_sampler ? " bindless_sampler" : "",
+ bad.flags.q.bindless_image ? " bindless_image" : "",
+ bad.flags.q.bound_sampler ? " bound_sampler" : "",
+ bad.flags.q.bound_image ? " bound_image" : "",
+ bad.flags.q.post_depth_coverage ? " post_depth_coverage" : "",
+ bad.flags.q.pixel_interlock_ordered ? " pixel_interlock_ordered" : "",
+ bad.flags.q.pixel_interlock_unordered ? " pixel_interlock_unordered": "",
+ bad.flags.q.sample_interlock_ordered ? " sample_interlock_ordered": "",
+ bad.flags.q.sample_interlock_unordered ? " sample_interlock_unordered": "",
+ bad.flags.q.non_coherent ? " noncoherent" : "");
+ return false;
+}
+
bool
ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
const char *qual_indentifier,
if (!can_be_zero)
min_value = 1;
- for (exec_node *node = layout_const_expressions.head;
- !node->is_tail_sentinel(); node = node->next) {
+ for (exec_node *node = layout_const_expressions.get_head_raw();
+ !node->is_tail_sentinel(); node = node->next) {
exec_list dummy_instructions;
ast_node *const_expression = exec_node_data(ast_node, node, link);
ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
- ir_constant *const const_int = ir->constant_expression_value();
+ ir_constant *const const_int =
+ ir->constant_expression_value(ralloc_parent(ir));
+
if (const_int == NULL || !const_int->type->is_integer()) {
YYLTYPE loc = const_expression->get_location();
_mesa_glsl_error(&loc, state, "%s must be an integral constant "
return true;
}
+
+bool
+process_qualifier_constant(struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc,
+ const char *qual_indentifier,
+ ast_expression *const_expression,
+ unsigned *value)
+{
+ exec_list dummy_instructions;
+
+ if (const_expression == NULL) {
+ *value = 0;
+ return true;
+ }
+
+ ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
+
+ ir_constant *const const_int =
+ ir->constant_expression_value(ralloc_parent(ir));
+ if (const_int == NULL || !const_int->type->is_integer()) {
+ _mesa_glsl_error(loc, state, "%s must be an integral constant "
+ "expression", qual_indentifier);
+ return false;
+ }
+
+ if (const_int->value.i[0] < 0) {
+ _mesa_glsl_error(loc, state, "%s layout qualifier is invalid (%d < 0)",
+ qual_indentifier, const_int->value.u[0]);
+ return false;
+ }
+
+ /* If the location is const (and we've verified that
+ * it is) then no instructions should have been emitted
+ * when we converted it to HIR. If they were emitted,
+ * then either the location isn't const after all, or
+ * we are emitting unnecessary instructions.
+ */
+ assert(dummy_instructions.is_empty());
+
+ *value = const_int->value.u[0];
+ return true;
+}