#ifndef BULITIN_FUNCTIONS_H
#define BULITIN_FUNCTIONS_H
+struct gl_shader;
+
extern void
_mesa_glsl_initialize_builtin_functions();
_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
const char *name, exec_list *actual_parameters);
-extern ir_function *
-_mesa_glsl_find_builtin_function_by_name(const char *name);
+extern bool
+_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state,
+ const char *name);
extern gl_shader *
_mesa_glsl_get_builtin_function_shader(void);
ir_function_signature *
idiv64(void *mem_ctx, builtin_available_predicate avail);
+ir_function_signature *
+umod64(void *mem_ctx, builtin_available_predicate avail);
+
+ir_function_signature *
+imod64(void *mem_ctx, builtin_available_predicate avail);
+
ir_function_signature *
umul64(void *mem_ctx, builtin_available_predicate avail);
ir_function_signature *
sign64(void *mem_ctx, builtin_available_predicate avail);
+ir_function_signature *
+udivmod64(void *mem_ctx, builtin_available_predicate avail);
+
}
#endif /* BULITIN_FUNCTIONS_H */