glsl: use remap location when serialising uniform program resource data
[mesa.git] / src / compiler / glsl / builtin_functions.h
index 7ae211b48aa070e0da781ad38e699b919754d188..50f4f3b14948dc16ba1db073c62d25d7011d921b 100644 (file)
@@ -24,6 +24,8 @@
 #ifndef BULITIN_FUNCTIONS_H
 #define BULITIN_FUNCTIONS_H
 
+struct gl_shader;
+
 extern void
 _mesa_glsl_initialize_builtin_functions();
 
@@ -31,8 +33,9 @@ extern ir_function_signature *
 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
                                  const char *name, exec_list *actual_parameters);
 
-extern ir_function *
-_mesa_glsl_find_builtin_function_by_name(const char *name);
+extern bool
+_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state,
+                                const char *name);
 
 extern gl_shader *
 _mesa_glsl_get_builtin_function_shader(void);
@@ -63,6 +66,9 @@ umul64(void *mem_ctx, builtin_available_predicate avail);
 ir_function_signature *
 sign64(void *mem_ctx, builtin_available_predicate avail);
 
+ir_function_signature *
+udivmod64(void *mem_ctx, builtin_available_predicate avail);
+
 }
 
 #endif /* BULITIN_FUNCTIONS_H */