struct gl_shader;
-extern void
-_mesa_glsl_initialize_builtin_functions();
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+_mesa_glsl_builtin_functions_init_or_ref();
+
+void
+_mesa_glsl_builtin_functions_decref(void);
+
+#ifdef __cplusplus
+
+} /* extern "C" */
extern ir_function_signature *
_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
extern ir_function_signature *
_mesa_get_main_function_signature(glsl_symbol_table *symbols);
-extern void
-_mesa_glsl_release_builtin_functions(void);
-
namespace generate_ir {
ir_function_signature *
}
+#endif /* __cplusplus */
+
#endif /* BULITIN_FUNCTIONS_H */