* is harmless.
*/
if (state->ARB_texture_cube_map_array_enable ||
+ state->EXT_texture_cube_map_array_enable ||
state->OES_texture_cube_map_array_enable) {
add_type(symbols, glsl_type::samplerCubeArray_type);
add_type(symbols, glsl_type::samplerCubeArrayShadow_type);
}
if (state->ARB_shader_image_load_store_enable ||
+ state->EXT_texture_cube_map_array_enable ||
state->OES_texture_cube_map_array_enable) {
add_type(symbols, glsl_type::imageCubeArray_type);
add_type(symbols, glsl_type::iimageCubeArray_type);