{NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XXXX}
};
+/* only for TCS */
+static const struct gl_builtin_uniform_element gl_PatchVerticesIn_elements[] = {
+ {NULL, {STATE_INTERNAL, STATE_TCS_PATCH_VERTICES_IN}, SWIZZLE_XXXX}
+};
+
static const struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
{"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
{"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
#define STATEVAR(name) {#name, name ## _elements, ARRAY_SIZE(name ## _elements)}
static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
+ STATEVAR(gl_PatchVerticesIn),
STATEVAR(gl_NumSamples),
STATEVAR(gl_DepthRange),
STATEVAR(gl_ClipPlane),
const glsl_type *construct_interface_instance() const;
private:
- glsl_struct_field fields[10];
+ glsl_struct_field fields[11];
unsigned num_fields;
};
this->fields[this->num_fields].name = name;
this->fields[this->num_fields].matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
this->fields[this->num_fields].location = slot;
+ this->fields[this->num_fields].offset = -1;
this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE;
this->fields[this->num_fields].centroid = 0;
this->fields[this->num_fields].sample = 0;
this->fields[this->num_fields].image_coherent = 0;
this->fields[this->num_fields].image_volatile = 0;
this->fields[this->num_fields].image_restrict = 0;
+ this->fields[this->num_fields].explicit_xfb_buffer = 0;
+ this->fields[this->num_fields].xfb_buffer = -1;
+ this->fields[this->num_fields].xfb_stride = -1;
this->num_fields++;
}
return var;
}
+extern "C" const struct gl_builtin_uniform_desc *
+_mesa_glsl_get_builtin_uniform_desc(const char *name)
+{
+ for (unsigned i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) {
+ if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) {
+ return &_mesa_builtin_uniform_desc[i];
+ }
+ }
+ return NULL;
+}
ir_variable *
builtin_variable_generator::add_uniform(const glsl_type *type,
{
ir_variable *const uni = add_variable(name, type, ir_var_uniform, -1);
- unsigned i;
- for (i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) {
- if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) {
- break;
- }
- }
-
- assert(_mesa_builtin_uniform_desc[i].name != NULL);
const struct gl_builtin_uniform_desc* const statevar =
- &_mesa_builtin_uniform_desc[i];
+ _mesa_glsl_get_builtin_uniform_desc(name);
+ assert(statevar != NULL);
const unsigned array_count = type->is_array() ? type->length : 1;
/* Max uniforms/varyings: GLSL ES counts these in units of vectors; desktop
* GL counts them in units of "components" or "floats".
*/
- if (state->es_shader) {
+ if (state->is_version(410, 100)) {
add_const("gl_MaxVertexUniformVectors",
state->Const.MaxVertexUniformComponents / 4);
add_const("gl_MaxFragmentUniformVectors",
state->Const.MaxProgramTexelOffset);
}
- if (state->is_version(130, 0)) {
+ if (state->has_clip_distance()) {
add_const("gl_MaxClipDistances", state->Const.MaxClipPlanes);
+ }
+ if (state->is_version(130, 0)) {
add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
}
+ if (state->has_cull_distance()) {
+ add_const("gl_MaxCullDistances", state->Const.MaxClipPlanes);
+ add_const("gl_MaxCombinedClipAndCullDistances",
+ state->Const.MaxClipPlanes);
+ }
if (state->has_geometry_shader()) {
add_const("gl_MaxVertexOutputComponents",
}
if (state->is_version(430, 310) || state->ARB_compute_shader_enable) {
- add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
- add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS);
- add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS);
- add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS);
- add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS);
+ add_const("gl_MaxComputeAtomicCounterBuffers",
+ state->Const.MaxComputeAtomicCounterBuffers);
+ add_const("gl_MaxComputeAtomicCounters",
+ state->Const.MaxComputeAtomicCounters);
+ add_const("gl_MaxComputeImageUniforms",
+ state->Const.MaxComputeImageUniforms);
+ add_const("gl_MaxComputeTextureImageUnits",
+ state->Const.MaxComputeTextureImageUnits);
+ add_const("gl_MaxComputeUniformComponents",
+ state->Const.MaxComputeUniformComponents);
add_const_ivec3("gl_MaxComputeWorkGroupCount",
state->Const.MaxComputeWorkGroupCount[0],
*/
}
+ if (state->has_enhanced_layouts()) {
+ add_const("gl_MaxTransformFeedbackBuffers",
+ state->Const.MaxTransformFeedbackBuffers);
+ add_const("gl_MaxTransformFeedbackInterleavedComponents",
+ state->Const.MaxTransformFeedbackInterleavedComponents);
+ }
+
if (state->is_version(420, 310) ||
state->ARB_shader_image_load_store_enable) {
add_const("gl_MaxImageUnits",
state->Const.MaxImageSamples);
}
- if (state->is_version(450, 310)) {
- add_const("gl_MaxCombinedShaderOutputResources",
- state->Const.MaxCombinedShaderOutputResources);
- }
-
if (state->is_version(400, 0) ||
state->ARB_tessellation_shader_enable) {
add_const("gl_MaxTessControlImageUniforms",
}
}
+ if (state->is_version(440, 310) ||
+ state->ARB_ES3_1_compatibility_enable) {
+ add_const("gl_MaxCombinedShaderOutputResources",
+ state->Const.MaxCombinedShaderOutputResources);
+ }
+
if (state->is_version(410, 0) ||
state->ARB_viewport_array_enable)
add_const("gl_MaxViewports", state->Const.MaxViewports);
add_const("gl_MaxTessControlUniformComponents", state->Const.MaxTessControlUniformComponents);
add_const("gl_MaxTessEvaluationUniformComponents", state->Const.MaxTessEvaluationUniformComponents);
}
+
+ if (state->is_version(450, 320) ||
+ state->OES_sample_variables_enable ||
+ state->ARB_ES3_1_compatibility_enable)
+ add_const("gl_MaxSamples", state->Const.MaxSamples);
}
void
builtin_variable_generator::generate_uniforms()
{
- if (state->is_version(400, 0) || state->ARB_sample_shading_enable)
+ if (state->is_version(400, 320) ||
+ state->ARB_sample_shading_enable ||
+ state->OES_sample_variables_enable)
add_uniform(int_t, "gl_NumSamples");
add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange");
add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA");
builtin_variable_generator::generate_tcs_special_vars()
{
add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
- add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
+ if (state->ctx->Const.LowerTCSPatchVerticesIn) {
+ add_uniform(int_t, "gl_PatchVerticesIn");
+ } else {
+ add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
+ }
+
add_output(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4),
"gl_TessLevelOuter")->data.patch = 1;
add_output(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2),
var->enable_extension_warning("GL_AMD_shader_stencil_export");
}
- if (state->is_version(400, 0) || state->ARB_sample_shading_enable) {
+ if (state->is_version(400, 320) ||
+ state->ARB_sample_shading_enable ||
+ state->OES_sample_variables_enable) {
add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, "gl_SampleID");
add_system_value(SYSTEM_VALUE_SAMPLE_POS, vec2_t, "gl_SamplePosition");
/* From the ARB_sample_shading specification:
add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1), "gl_SampleMask");
}
- if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable) {
+ if (state->is_version(400, 320) ||
+ state->ARB_gpu_shader5_enable ||
+ state->OES_sample_variables_enable) {
add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn");
}
var->data.interpolation = INTERP_QUALIFIER_FLAT;
}
- if (state->is_version(450, 310)/* || state->ARB_ES3_1_compatibility_enable*/)
+ if (state->is_version(450, 310) || state->ARB_ES3_1_compatibility_enable)
add_system_value(SYSTEM_VALUE_HELPER_INVOCATION, bool_t, "gl_HelperInvocation");
}
"gl_LocalInvocationID");
add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, uvec3_t, "gl_WorkGroupID");
add_system_value(SYSTEM_VALUE_NUM_WORK_GROUPS, uvec3_t, "gl_NumWorkGroups");
- add_variable("gl_GlobalInvocationID", uvec3_t, ir_var_auto, 0);
- add_variable("gl_LocalInvocationIndex", uint_t, ir_var_auto, 0);
+ if (state->ctx->Const.LowerCsDerivedVariables) {
+ add_variable("gl_GlobalInvocationID", uvec3_t, ir_var_auto, 0);
+ add_variable("gl_LocalInvocationIndex", uint_t, ir_var_auto, 0);
+ } else {
+ add_system_value(SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
+ uvec3_t, "gl_GlobalInvocationID");
+ add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
+ uint_t, "gl_LocalInvocationIndex");
+ }
}
}
}
- if (state->is_version(130, 0)) {
+ if (state->has_clip_distance()) {
add_varying(VARYING_SLOT_CLIP_DIST0, array(float_t, 0),
"gl_ClipDistance");
}
+ if (state->has_cull_distance()) {
+ add_varying(VARYING_SLOT_CULL_DIST0, array(float_t, 0),
+ "gl_CullDistance");
+ }
if (compatibility) {
add_varying(VARYING_SLOT_TEX0, array(vec4_t, 0), "gl_TexCoord");
* These are initialized in the main function.
*/
void
-_mesa_glsl_initialize_derived_variables(gl_shader *shader)
+_mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
+ gl_shader *shader)
{
/* We only need to set CS variables currently. */
- if (shader->Stage != MESA_SHADER_COMPUTE)
- return;
+ if (shader->Stage == MESA_SHADER_COMPUTE &&
+ ctx->Const.LowerCsDerivedVariables) {
+ ir_function_signature *const main_sig =
+ _mesa_get_main_function_signature(shader);
- ir_function_signature *const main_sig =
- _mesa_get_main_function_signature(shader);
- if (main_sig == NULL)
- return;
-
- initialize_cs_derived_variables(shader, main_sig);
+ if (main_sig != NULL)
+ initialize_cs_derived_variables(shader, main_sig);
+ }
}