*num_variables = 0;
*num_blocks = 0;
- nir_foreach_variable(var, &shader->Program->nir->uniforms) {
+ nir_foreach_variable_in_shader(var, shader->Program->nir) {
if (block_type == BLOCK_UBO && !nir_variable_is_in_ubo(var))
continue;
unsigned variable_index = 0;
struct gl_uniform_block *blks = *blocks;
- nir_foreach_variable(var, &shader->Program->nir->uniforms) {
+ nir_foreach_variable_in_shader(var, shader->Program->nir) {
if (block_type == BLOCK_UBO && !nir_variable_is_in_ubo(var))
continue;