#include "main/shaderobj.h"
#include "ir_uniform.h" /* for gl_uniform_storage */
-/* This file included general link methods, using NIR, instead of IR as
+/**
+ * This file included general link methods, using NIR, instead of IR as
* the counter-part glsl/linker.cpp
- *
- * Also note that this is tailored for ARB_gl_spirv needs and particularities
*/
/**
bool
gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
{
+ if (!gl_nir_link_uniforms(ctx, prog, true))
+ return false;
+
+ link_util_calculate_subroutine_compat(prog);
+ link_util_check_uniform_resources(ctx, prog);
+ link_util_check_subroutine_resources(prog);
+ check_image_resources(ctx, prog);
gl_nir_link_assign_atomic_counter_resources(ctx, prog);
gl_nir_link_check_atomic_counter_resources(ctx, prog);