void nir_build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *prog);
+void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
+ struct gl_shader_program *prog);
+
+void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
+ struct gl_shader_program *prog);
+
#ifdef __cplusplus
} /* extern "C" */
#endif