bool fill_parameters;
};
+#define nir_foreach_gl_uniform_variable(var, shader) \
+ nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
+ nir_var_mem_ubo | \
+ nir_var_mem_ssbo)
+
bool gl_nir_link_spirv(struct gl_context *ctx,
struct gl_shader_program *prog,
const struct gl_nir_linker_options *options);