struct gl_context;
struct gl_shader_program;
+struct gl_nir_linker_options {
+ bool fill_parameters;
+};
+
+bool gl_nir_link(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ const struct gl_nir_linker_options *options);
+
bool gl_nir_link_uniforms(struct gl_context *ctx,
struct gl_shader_program *prog,
bool fill_parameters);