#include "gl_nir.h"
#include "ir_uniform.h"
-#include "main/compiler.h"
+#include "util/compiler.h"
#include "main/mtypes.h"
static nir_ssa_def *
if (nir_src_is_const(deref->arr.index)) {
unsigned arr_index = nir_src_as_uint(deref->arr.index);
- arr_index = MIN2(arr_index, arr_size - 1);
/* We're walking the deref from the tail so prepend the array index */
block_name = ralloc_asprintf(b->shader, "[%u]%s", arr_index,
} else {
nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
arr_index = nir_umin(b, arr_index, nir_imm_int(b, arr_size - 1));
- nir_ssa_def *arr_offset = nir_imul_imm(b, arr_index, array_elements);
+ nir_ssa_def *arr_offset = nir_amul_imm(b, arr_index, array_elements);
if (nonconst_index)
nonconst_index = nir_iadd(b, nonconst_index, arr_offset);
else