state.remap_table = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
_mesa_key_string_equal);
- shader->info.textures_used = 0;
- shader->info.textures_used_by_txf = 0;
-
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_impl(function->impl, &state);