}
case nir_deref_type_struct: {
- *location += glsl_get_record_location_offset(cur->type, next->strct.index);
+ *location += glsl_get_struct_location_offset(cur->type, next->strct.index);
ralloc_asprintf_append(name, ".%s",
glsl_get_struct_elem_name(cur->type, next->strct.index));
} else {
var = nir_variable_create(state->shader, nir_var_uniform, type, name);
var->data.binding = binding;
+
+ /* Don't set var->data.location. The old structure location could be
+ * used to index into gl_uniform_storage, assuming the full structure
+ * was walked in order. With the new split variables, this invariant
+ * no longer holds and there's no meaningful way to start from a base
+ * location and access a particular array element. Just leave it 0.
+ */
+
_mesa_hash_table_insert_pre_hashed(state->remap_table, hash, name, var);
}
return new_deref;
}
+static void
+record_textures_used(struct shader_info *info,
+ nir_deref_instr *deref,
+ nir_texop op)
+{
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+
+ /* Structs have been lowered already, so get_aoa_size is sufficient. */
+ const unsigned size =
+ glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
+ unsigned mask = ((1ull << MAX2(size, 1)) - 1) << var->data.binding;
+
+ info->textures_used |= mask;
+
+ if (op == nir_texop_txf ||
+ op == nir_texop_txf_ms ||
+ op == nir_texop_txf_ms_mcs)
+ info->textures_used_by_txf |= mask;
+}
+
static bool
lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state,
nir_builder *b)
if (texture_deref) {
nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src,
nir_src_for_ssa(&texture_deref->dest.ssa));
+ record_textures_used(&b->shader->info, texture_deref, instr->op);
}
}
state.remap_table = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
_mesa_key_string_equal);
+ shader->info.textures_used = 0;
+ shader->info.textures_used_by_txf = 0;
+
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_impl(function->impl, &state);