}
case nir_deref_type_struct: {
- *location += glsl_get_record_location_offset(cur->type, next->strct.index);
+ *location += glsl_get_struct_location_offset(cur->type, next->strct.index);
ralloc_asprintf_append(name, ".%s",
glsl_get_struct_elem_name(cur->type, next->strct.index));
} else {
var = nir_variable_create(state->shader, nir_var_uniform, type, name);
var->data.binding = binding;
+
+ /* Don't set var->data.location. The old structure location could be
+ * used to index into gl_uniform_storage, assuming the full structure
+ * was walked in order. With the new split variables, this invariant
+ * no longer holds and there's no meaningful way to start from a base
+ * location and access a particular array element. Just leave it 0.
+ */
+
_mesa_hash_table_insert_pre_hashed(state->remap_table, hash, name, var);
}