glsl: Treat sampler2DRect and sampler2DRectShadow as reserved in ES2
[mesa.git] / src / compiler / glsl / glsl_lexer.ll
index de6dc645cfcda9f77e01890439808ef01c7e7302..87b64e09c16197e66bce2cadab0510a361db5239 100644 (file)
@@ -627,9 +627,9 @@ dmat4x4             TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, gl
 fvec2          KEYWORD(110, 100, 0, 0, FVEC2);
 fvec3          KEYWORD(110, 100, 0, 0, FVEC3);
 fvec4          KEYWORD(110, 100, 0, 0, FVEC4);
-sampler2DRect          DEPRECATED_ES_TYPE_WITH_ALT(yyextra->ARB_texture_rectangle_enable, glsl_type::sampler2DRect_type);
+sampler2DRect          TYPE_WITH_ALT(110, 100, 0, 0, yyextra->ARB_texture_rectangle_enable, glsl_type::sampler2DRect_type);
 sampler3DRect          KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
-sampler2DRectShadow    DEPRECATED_ES_TYPE_WITH_ALT(yyextra->ARB_texture_rectangle_enable, glsl_type::sampler2DRectShadow_type);
+sampler2DRectShadow    TYPE_WITH_ALT(110, 100, 0, 0, yyextra->ARB_texture_rectangle_enable, glsl_type::sampler2DRectShadow_type);
 sizeof         KEYWORD(110, 100, 0, 0, SIZEOF);
 cast           KEYWORD(110, 100, 0, 0, CAST);
 namespace      KEYWORD(110, 100, 0, 0, NAMESPACE);