glsl: resource is a reserved keyword in GLSL 4.20 as well
[mesa.git] / src / compiler / glsl / glsl_lexer.ll
index 8a562cbcb00cdddb670cce313c53592b60163bed..11711eea231d5fca7bd344a79fbe05bdc76af437 100644 (file)
@@ -583,7 +583,7 @@ isamplerBuffer      KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_
 usamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, USAMPLERBUFFER);
 
     /* Additional reserved words in GLSL ES 3.00 */
-resource       KEYWORD(0, 300, 0, 0, RESOURCE);
+resource       KEYWORD(420, 300, 0, 0, RESOURCE);
 sample         KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->OES_shader_multisample_interpolation_enable, SAMPLE);
 subroutine     KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);