#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
+#include "main/mtypes.h"
-static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
+static int classify_identifier(struct _mesa_glsl_parse_state *, const char *,
+ unsigned name_len, YYSTYPE *output);
#ifdef _MSC_VER
#define YY_NO_UNISTD_H
#endif
+#define YY_NO_INPUT
#define YY_USER_ACTION \
do { \
yylloc->first_column = yycolumn + 1; \
yylloc->last_column = yycolumn + 1; \
} while(0);
-#define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
+#define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0; \
+ yylloc->path = NULL;
/* A macro for handling reserved words and keywords across language versions.
*
"illegal use of reserved word `%s'", yytext); \
return ERROR_TOK; \
} else { \
- void *mem_ctx = yyextra; \
- yylval->identifier = ralloc_strdup(mem_ctx, yytext); \
- return classify_identifier(yyextra, yytext); \
+ return classify_identifier(yyextra, yytext, yyleng, yylval); \
} \
} while (0)
+/**
+ * Like KEYWORD_WITH_ALT, but used for built-in GLSL types
+ */
+#define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ alt_expr, gtype) \
+ do { \
+ if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
+ || (alt_expr)) { \
+ yylval->type = gtype; \
+ return BASIC_TYPE_TOK; \
+ } else if (yyextra->is_version(reserved_glsl, \
+ reserved_glsl_es)) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ return classify_identifier(yyextra, yytext, yyleng, yylval); \
+ } \
+ } while (0)
+
+#define TYPE(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ gtype) \
+ TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ false, gtype)
+
/**
* A macro for handling keywords that have been present in GLSL since
* its origin, but were changed into reserved words in GLSL 3.00 ES.
} \
} while (0)
+/**
+ * Like DEPRECATED_ES_KEYWORD, but for types
+ */
+#define DEPRECATED_ES_TYPE_WITH_ALT(alt_expr, gtype) \
+ do { \
+ if (yyextra->is_version(0, 300)) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else if (alt_expr) { \
+ yylval->type = gtype; \
+ return BASIC_TYPE_TOK; \
+ } else { \
+ return classify_identifier(yyextra, yytext, yyleng, yylval); \
+ } \
+ } while (0)
+
+#define DEPRECATED_ES_TYPE(gtype) \
+ DEPRECATED_ES_TYPE_WITH_ALT(true, gtype)
+
static int
literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
YYSTYPE *lval, YYLTYPE *lloc, int base)
{
bool is_uint = (text[len - 1] == 'u' ||
text[len - 1] == 'U');
+ bool is_long = (text[len - 1] == 'l' || text[len - 1] == 'L');
const char *digits = text;
+ if (is_long)
+ is_uint = (text[len - 2] == 'u' && text[len - 1] == 'l') ||
+ (text[len - 2] == 'U' && text[len - 1] == 'L');
/* Skip "0x" */
if (base == 16)
digits += 2;
unsigned long long value = strtoull(digits, NULL, base);
- lval->n = (int)value;
+ if (is_long)
+ lval->n64 = (int64_t)value;
+ else
+ lval->n = (int)value;
- if (value > UINT_MAX) {
+ if (is_long && !is_uint && base == 10 && value > (uint64_t)LLONG_MAX + 1) {
+ /* Tries to catch unintentionally providing a negative value. */
+ _mesa_glsl_warning(lloc, state,
+ "signed literal value `%s' is interpreted as %lld",
+ text, lval->n64);
+ } else if (!is_long && value > UINT_MAX) {
/* Note that signed 0xffffffff is valid, not out of range! */
if (state->is_version(130, 300)) {
_mesa_glsl_error(lloc, state,
"signed literal value `%s' is interpreted as %d",
text, lval->n);
}
- return is_uint ? UINTCONSTANT : INTCONSTANT;
+ if (is_long)
+ return is_uint ? UINT64CONSTANT : INT64CONSTANT;
+ else
+ return is_uint ? UINTCONSTANT : INTCONSTANT;
}
#define LITERAL_INTEGER(base) \
SPC [ \t]*
SPCP [ \t]+
HASH ^{SPC}#{SPC}
+PATH ["][./ _A-Za-z0-9]*["]
%%
[ \r\t]+ ;
^[ \t]*#[ \t]*$ ;
^[ \t]*#[ \t]*version { BEGIN PP; return VERSION_TOK; }
^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
+{HASH}include {
+ if (!yyextra->ARB_shading_language_include_enable) {
+ struct _mesa_glsl_parse_state *state = yyextra;
+ _mesa_glsl_error(yylloc, state,
+ "ARB_shading_language_include required "
+ "to use #include");
+ }
+}
{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
/* Eat characters until the first digit is
* encountered
yylineno--;
yylloc->source = strtol(ptr, NULL, 0);
+ yylloc->path = NULL;
}
+{HASH}line{SPCP}{INT}{SPCP}{PATH}{SPC}$ {
+ if (!yyextra->ARB_shading_language_include_enable) {
+ struct _mesa_glsl_parse_state *state = yyextra;
+ _mesa_glsl_error(yylloc, state,
+ "ARB_shading_language_include required "
+ "to use #line <line> \"<path>\"");
+ }
+
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+
+ /* From GLSL 3.30 and GLSL ES on, after processing the
+ * line directive (including its new-line), the implementation
+ * will behave as if it is compiling at the line number passed
+ * as argument. It was line number + 1 in older specifications.
+ */
+ if (yyextra->is_version(330, 100))
+ yylineno--;
+
+ while (isspace(*ptr))
+ ptr++;
+
+ /* Skip over leading " */
+ ptr++;
+
+ char *end = strrchr(ptr, '"');
+ int path_len = (end - ptr) + 1;
+ void *mem_ctx = yyextra->linalloc;
+ yylloc->path = (char *) linear_alloc_child(mem_ctx, path_len);
+ memcpy(yylloc->path, ptr, path_len);
+ yylloc->path[path_len - 1] = '\0';
+ }
{HASH}line{SPCP}{INT}{SPC}$ {
/* Eat characters until the first digit is
* encountered
BEGIN PP;
return PRAGMA_OPTIMIZE_OFF;
}
+^{SPC}#{SPC}pragma{SPCP}warning{SPC}\({SPC}on{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_WARNING_ON;
+ }
+^{SPC}#{SPC}pragma{SPCP}warning{SPC}\({SPC}off{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_WARNING_OFF;
+ }
^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) {
BEGIN PP;
return PRAGMA_INVARIANT_ALL;
<PP>[ \t\r]* { }
<PP>: return COLON;
<PP>[_a-zA-Z][_a-zA-Z0-9]* {
- void *mem_ctx = yyextra;
- yylval->identifier = ralloc_strdup(mem_ctx, yytext);
+ /* We're not doing linear_strdup here, to avoid an implicit call
+ * on strlen() for the length of the string, as this is already
+ * found by flex and stored in yyleng
+ */
+ void *mem_ctx = yyextra->linalloc;
+ char *id = (char *) linear_alloc_child(mem_ctx, yyleng + 1);
+ memcpy(id, yytext, yyleng + 1);
+ yylval->identifier = id;
return IDENTIFIER;
}
<PP>[1-9][0-9]* {
yylval->n = strtol(yytext, NULL, 10);
return INTCONSTANT;
}
+<PP>0 {
+ yylval->n = 0;
+ return INTCONSTANT;
+ }
<PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
<PP>. { return yytext[0]; }
attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
const return CONST_TOK;
-bool return BOOL_TOK;
-float return FLOAT_TOK;
-int return INT_TOK;
-uint KEYWORD(130, 300, 130, 300, UINT_TOK);
+bool { yylval->type = glsl_type::bool_type; return BASIC_TYPE_TOK; }
+float { yylval->type = glsl_type::float_type; return BASIC_TYPE_TOK; }
+int { yylval->type = glsl_type::int_type; return BASIC_TYPE_TOK; }
+uint TYPE(130, 300, 130, 300, glsl_type::uint_type);
break return BREAK;
continue return CONTINUE;
if return IF;
discard return DISCARD;
return return RETURN;
-
-bvec2 return BVEC2;
-bvec3 return BVEC3;
-bvec4 return BVEC4;
-ivec2 return IVEC2;
-ivec3 return IVEC3;
-ivec4 return IVEC4;
-uvec2 KEYWORD(130, 300, 130, 300, UVEC2);
-uvec3 KEYWORD(130, 300, 130, 300, UVEC3);
-uvec4 KEYWORD(130, 300, 130, 300, UVEC4);
-vec2 return VEC2;
-vec3 return VEC3;
-vec4 return VEC4;
-mat2 return MAT2X2;
-mat3 return MAT3X3;
-mat4 return MAT4X4;
-mat2x2 KEYWORD(120, 300, 120, 300, MAT2X2);
-mat2x3 KEYWORD(120, 300, 120, 300, MAT2X3);
-mat2x4 KEYWORD(120, 300, 120, 300, MAT2X4);
-mat3x2 KEYWORD(120, 300, 120, 300, MAT3X2);
-mat3x3 KEYWORD(120, 300, 120, 300, MAT3X3);
-mat3x4 KEYWORD(120, 300, 120, 300, MAT3X4);
-mat4x2 KEYWORD(120, 300, 120, 300, MAT4X2);
-mat4x3 KEYWORD(120, 300, 120, 300, MAT4X3);
-mat4x4 KEYWORD(120, 300, 120, 300, MAT4X4);
+demote KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->EXT_demote_to_helper_invocation_enable, DEMOTE);
+
+bvec2 { yylval->type = glsl_type::bvec2_type; return BASIC_TYPE_TOK; }
+bvec3 { yylval->type = glsl_type::bvec3_type; return BASIC_TYPE_TOK; }
+bvec4 { yylval->type = glsl_type::bvec4_type; return BASIC_TYPE_TOK; }
+ivec2 { yylval->type = glsl_type::ivec2_type; return BASIC_TYPE_TOK; }
+ivec3 { yylval->type = glsl_type::ivec3_type; return BASIC_TYPE_TOK; }
+ivec4 { yylval->type = glsl_type::ivec4_type; return BASIC_TYPE_TOK; }
+uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
+uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
+uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
+vec2 { yylval->type = glsl_type::vec2_type; return BASIC_TYPE_TOK; }
+vec3 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }
+vec4 { yylval->type = glsl_type::vec4_type; return BASIC_TYPE_TOK; }
+mat2 { yylval->type = glsl_type::mat2_type; return BASIC_TYPE_TOK; }
+mat3 { yylval->type = glsl_type::mat3_type; return BASIC_TYPE_TOK; }
+mat4 { yylval->type = glsl_type::mat4_type; return BASIC_TYPE_TOK; }
+mat2x2 TYPE(120, 300, 120, 300, glsl_type::mat2_type);
+mat2x3 TYPE(120, 300, 120, 300, glsl_type::mat2x3_type);
+mat2x4 TYPE(120, 300, 120, 300, glsl_type::mat2x4_type);
+mat3x2 TYPE(120, 300, 120, 300, glsl_type::mat3x2_type);
+mat3x3 TYPE(120, 300, 120, 300, glsl_type::mat3_type);
+mat3x4 TYPE(120, 300, 120, 300, glsl_type::mat3x4_type);
+mat4x2 TYPE(120, 300, 120, 300, glsl_type::mat4x2_type);
+mat4x3 TYPE(120, 300, 120, 300, glsl_type::mat4x3_type);
+mat4x4 TYPE(120, 300, 120, 300, glsl_type::mat4_type);
in return IN_TOK;
out return OUT_TOK;
inout return INOUT_TOK;
uniform return UNIFORM;
-buffer return BUFFER;
+buffer KEYWORD_WITH_ALT(0, 0, 430, 310, yyextra->ARB_shader_storage_buffer_object_enable, BUFFER);
varying DEPRECATED_ES_KEYWORD(VARYING);
-centroid KEYWORD(120, 300, 120, 300, CENTROID);
+centroid KEYWORD_WITH_ALT(120, 300, 120, 300, yyextra->EXT_gpu_shader4_enable, CENTROID);
invariant KEYWORD(120, 100, 120, 100, INVARIANT);
-flat KEYWORD(130, 100, 130, 300, FLAT);
+flat KEYWORD_WITH_ALT(130, 100, 130, 300, yyextra->EXT_gpu_shader4_enable, FLAT);
smooth KEYWORD(130, 300, 130, 300, SMOOTH);
-noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
-patch KEYWORD_WITH_ALT(0, 300, 400, 0, yyextra->ARB_tessellation_shader_enable, PATCH);
-
-sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
-sampler2D return SAMPLER2D;
-sampler3D return SAMPLER3D;
-samplerCube return SAMPLERCUBE;
-sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
-sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
-sampler1DShadow DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
-sampler2DShadow return SAMPLER2DSHADOW;
-samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
-sampler1DArrayShadow KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
-sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
-isampler1D KEYWORD(130, 300, 130, 0, ISAMPLER1D);
-isampler2D KEYWORD(130, 300, 130, 300, ISAMPLER2D);
-isampler3D KEYWORD(130, 300, 130, 300, ISAMPLER3D);
-isamplerCube KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
-isampler1DArray KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
-isampler2DArray KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
-usampler1D KEYWORD(130, 300, 130, 0, USAMPLER1D);
-usampler2D KEYWORD(130, 300, 130, 300, USAMPLER2D);
-usampler3D KEYWORD(130, 300, 130, 300, USAMPLER3D);
-usamplerCube KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
-usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
-usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
+noperspective KEYWORD_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, NOPERSPECTIVE);
+patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);
+
+sampler1D DEPRECATED_ES_TYPE(glsl_type::sampler1D_type);
+sampler2D { yylval->type = glsl_type::sampler2D_type; return BASIC_TYPE_TOK; }
+sampler3D { yylval->type = glsl_type::sampler3D_type; return BASIC_TYPE_TOK; }
+samplerCube { yylval->type = glsl_type::samplerCube_type; return BASIC_TYPE_TOK; }
+sampler1DArray TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_array, glsl_type::sampler1DArray_type);
+sampler2DArray TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_array, glsl_type::sampler2DArray_type);
+sampler1DShadow DEPRECATED_ES_TYPE(glsl_type::sampler1DShadow_type);
+sampler2DShadow { yylval->type = glsl_type::sampler2DShadow_type; return BASIC_TYPE_TOK; }
+samplerCubeShadow TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::samplerCubeShadow_type);
+sampler1DArrayShadow TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_array, glsl_type::sampler1DArrayShadow_type);
+sampler2DArrayShadow TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_array, glsl_type::sampler2DArrayShadow_type);
+isampler1D TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::isampler1D_type);
+isampler2D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::isampler2D_type);
+isampler3D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::isampler3D_type);
+isamplerCube TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::isamplerCube_type);
+isampler1DArray TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer && yyextra->ctx->Extensions.EXT_texture_array, glsl_type::isampler1DArray_type);
+isampler2DArray TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer && yyextra->ctx->Extensions.EXT_texture_array, glsl_type::isampler2DArray_type);
+usampler1D TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::usampler1D_type);
+usampler2D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::usampler2D_type);
+usampler3D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::usampler3D_type);
+usamplerCube TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::usamplerCube_type);
+usampler1DArray TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer && yyextra->ctx->Extensions.EXT_texture_array, glsl_type::usampler1DArray_type);
+usampler2DArray TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_integer && yyextra->ctx->Extensions.EXT_texture_array, glsl_type::usampler2DArray_type);
/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
/* these are reserved but not defined in GLSL 3.00 */
/* [iu]sampler2DMS are defined in GLSL ES 3.10 */
-sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
-isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
-usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
-sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, SAMPLER2DMSARRAY);
-isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, ISAMPLER2DMSARRAY);
-usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY);
+sampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::sampler2DMS_type);
+isampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::isampler2DMS_type);
+usampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::usampler2DMS_type);
+sampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::sampler2DMSArray_type);
+isampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::isampler2DMSArray_type);
+usampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::usampler2DMSArray_type);
/* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
-samplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
-isamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
-usamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
-samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
+samplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArray_type);
+isamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::isamplerCubeArray_type);
+usamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::usamplerCubeArray_type);
+samplerCubeArrayShadow TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArrayShadow_type);
samplerExternalOES {
- if (yyextra->OES_EGL_image_external_enable)
- return SAMPLEREXTERNALOES;
- else
+ if (yyextra->OES_EGL_image_external_enable || yyextra->OES_EGL_image_external_essl3_enable) {
+ yylval->type = glsl_type::samplerExternalOES_type;
+ return BASIC_TYPE_TOK;
+ } else
return IDENTIFIER;
}
precise KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->EXT_gpu_shader5_enable || yyextra->OES_gpu_shader5_enable, PRECISE);
/* keywords available with ARB_shader_image_load_store */
-image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
-image2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
-image3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
-image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
-imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
-imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IMAGEBUFFER);
-image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
-image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
-imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
-image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
-image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
-iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
-iimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
-iimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
-iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
-iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
-iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IIMAGEBUFFER);
-iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
-iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
-iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
-iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
-iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
-uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
-uimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
-uimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
-uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
-uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
-uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, UIMAGEBUFFER);
-uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
-uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
-uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
-uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
-uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
+image1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image1D_type);
+image2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2D_type);
+image3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image3D_type);
+image2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2DRect_type);
+imageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::imageCube_type);
+imageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::imageBuffer_type);
+image1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image1DArray_type);
+image2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2DArray_type);
+imageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::imageCubeArray_type);
+image2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2DMS_type);
+image2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2DMSArray_type);
+iimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage1D_type);
+iimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2D_type);
+iimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage3D_type);
+iimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2DRect_type);
+iimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimageCube_type);
+iimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::iimageBuffer_type);
+iimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage1DArray_type);
+iimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2DArray_type);
+iimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::iimageCubeArray_type);
+iimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2DMS_type);
+iimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2DMSArray_type);
+uimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage1D_type);
+uimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2D_type);
+uimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage3D_type);
+uimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2DRect_type);
+uimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimageCube_type);
+uimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::uimageBuffer_type);
+uimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage1DArray_type);
+uimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2DArray_type);
+uimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::uimageCubeArray_type);
+uimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2DMS_type);
+uimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2DMSArray_type);
image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
-coherent KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, COHERENT);
-volatile KEYWORD_WITH_ALT(110, 100, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, VOLATILE);
-restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, RESTRICT);
+coherent KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, COHERENT);
+volatile KEYWORD_WITH_ALT(110, 100, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, VOLATILE);
+restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, RESTRICT);
readonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, READONLY);
writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, WRITEONLY);
-atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
+atomic_uint TYPE_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, glsl_type::atomic_uint_type);
shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
layout {
if ((yyextra->is_version(140, 300))
+ || yyextra->ARB_bindless_texture_enable
+ || yyextra->KHR_blend_equation_advanced_enable
|| yyextra->AMD_conservative_depth_enable
|| yyextra->ARB_conservative_depth_enable
|| yyextra->ARB_explicit_attrib_location_enable
|| yyextra->ARB_explicit_uniform_location_enable
+ || yyextra->ARB_post_depth_coverage_enable
|| yyextra->has_separate_shader_objects()
|| yyextra->ARB_uniform_buffer_object_enable
|| yyextra->ARB_fragment_coord_conventions_enable
|| yyextra->ARB_shading_language_420pack_enable
|| yyextra->ARB_compute_shader_enable
- || yyextra->ARB_tessellation_shader_enable) {
+ || yyextra->ARB_tessellation_shader_enable
+ || yyextra->EXT_shader_framebuffer_fetch_non_coherent_enable) {
return LAYOUT_TOK;
} else {
- void *mem_ctx = yyextra;
- yylval->identifier = ralloc_strdup(mem_ctx, yytext);
- return classify_identifier(yyextra, yytext);
+ return classify_identifier(yyextra, yytext, yyleng, yylval);
}
}
\|= return OR_ASSIGN;
-= return SUB_ASSIGN;
-[1-9][0-9]*[uU]? {
+[1-9][0-9]*([uU]|[lL]|ul|UL)? {
return LITERAL_INTEGER(10);
}
-0[xX][0-9a-fA-F]+[uU]? {
+0[xX][0-9a-fA-F]+([uU]|[lL]|ul|UL)? {
return LITERAL_INTEGER(16);
}
-0[0-7]*[uU]? {
+0[0-7]*([uU]|[lL]|ul|UL)? {
return LITERAL_INTEGER(8);
}
\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
[0-9]+\.([eE][+-]?[0-9]+)?[fF]? |
[0-9]+[eE][+-]?[0-9]+[fF]? {
+ struct _mesa_glsl_parse_state *state = yyextra;
+ char suffix = yytext[strlen(yytext) - 1];
+ if (!state->is_version(120, 300) &&
+ (suffix == 'f' || suffix == 'F')) {
+ _mesa_glsl_warning(yylloc, state,
+ "Float suffixes are invalid in GLSL 1.10");
+ }
yylval->real = _mesa_strtof(yytext, NULL);
return FLOATCONSTANT;
}
interface KEYWORD(110, 100, 0, 0, INTERFACE);
long KEYWORD(110, 100, 0, 0, LONG_TOK);
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
-double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
+double TYPE_WITH_ALT(130, 100, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
half KEYWORD(110, 100, 0, 0, HALF);
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
-unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
+unsigned KEYWORD_WITH_ALT(110, 100, 0, 0, yyextra->EXT_gpu_shader4_enable, UNSIGNED);
input KEYWORD(110, 100, 0, 0, INPUT_TOK);
output KEYWORD(110, 100, 0, 0, OUTPUT);
hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
-dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
-dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
-dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
-dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
-dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
-dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
-dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
-dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
-dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
-dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
-dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
-dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
-dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
-dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
-dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
+dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
+dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
+dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
+dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
+dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
+dmat4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
+dmat2x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
+dmat2x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x3_type);
+dmat2x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x4_type);
+dmat3x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x2_type);
+dmat3x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
+dmat3x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x4_type);
+dmat4x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x2_type);
+dmat4x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x3_type);
+dmat4x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
-sampler2DRect DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
+sampler2DRect TYPE_WITH_ALT(110, 100, 0, 0, yyextra->ARB_texture_rectangle_enable, glsl_type::sampler2DRect_type);
sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
-sampler2DRectShadow DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
+sampler2DRectShadow TYPE_WITH_ALT(110, 100, 0, 0, yyextra->ARB_texture_rectangle_enable, glsl_type::sampler2DRectShadow_type);
sizeof KEYWORD(110, 100, 0, 0, SIZEOF);
cast KEYWORD(110, 100, 0, 0, CAST);
namespace KEYWORD(110, 100, 0, 0, NAMESPACE);
partition KEYWORD(130, 300, 0, 0, PARTITION);
active KEYWORD(130, 300, 0, 0, ACTIVE);
superp KEYWORD(130, 100, 0, 0, SUPERP);
-samplerBuffer KEYWORD_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, SAMPLERBUFFER);
+samplerBuffer TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || (yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_buffer_object), glsl_type::samplerBuffer_type);
filter KEYWORD(130, 300, 0, 0, FILTER);
row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
/* Additional reserved words in GLSL 1.40 */
-isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
-usampler2DRect KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
-isamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, ISAMPLERBUFFER);
-usamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, USAMPLERBUFFER);
+isampler2DRect TYPE_WITH_ALT(140, 300, 140, 0, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.NV_texture_rectangle && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::isampler2DRect_type);
+usampler2DRect TYPE_WITH_ALT(140, 300, 140, 0, yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.NV_texture_rectangle && yyextra->ctx->Extensions.EXT_texture_integer, glsl_type::usampler2DRect_type);
+isamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || (yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_buffer_object && yyextra->ctx->Extensions.EXT_texture_integer), glsl_type::isamplerBuffer_type);
+usamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || (yyextra->EXT_gpu_shader4_enable && yyextra->ctx->Extensions.EXT_texture_buffer_object && yyextra->ctx->Extensions.EXT_texture_integer), glsl_type::usamplerBuffer_type);
/* Additional reserved words in GLSL ES 3.00 */
-resource KEYWORD(0, 300, 0, 0, RESOURCE);
-sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
+resource KEYWORD(420, 300, 0, 0, RESOURCE);
+sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->OES_shader_multisample_interpolation_enable, SAMPLE);
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
+ /* Additional words for ARB_gpu_shader_int64 */
+int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::int64_t_type);
+i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec2_type);
+i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec3_type);
+i64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec4_type);
+
+uint64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::uint64_t_type);
+u64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec2_type);
+u64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec3_type);
+u64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec4_type);
[_a-zA-Z][_a-zA-Z0-9]* {
struct _mesa_glsl_parse_state *state = yyextra;
- void *ctx = state;
- if (state->es_shader && strlen(yytext) > 1024) {
+ if (state->es_shader && yyleng > 1024) {
_mesa_glsl_error(yylloc, state,
"Identifier `%s' exceeds 1024 characters",
yytext);
- } else {
- yylval->identifier = ralloc_strdup(ctx, yytext);
}
- return classify_identifier(state, yytext);
+ return classify_identifier(state, yytext, yyleng, yylval);
}
\. { struct _mesa_glsl_parse_state *state = yyextra;
%%
int
-classify_identifier(struct _mesa_glsl_parse_state *state, const char *name)
+classify_identifier(struct _mesa_glsl_parse_state *state, const char *name,
+ unsigned name_len, YYSTYPE *output)
{
+ /* We're not doing linear_strdup here, to avoid an implicit call on
+ * strlen() for the length of the string, as this is already found by flex
+ * and stored in yyleng
+ */
+ char *id = (char *) linear_alloc_child(state->linalloc, name_len + 1);
+ memcpy(id, name, name_len + 1);
+ output->identifier = id;
+
if (state->is_field) {
state->is_field = false;
return FIELD_SELECTION;