%type <type_qualifier> subroutine_qualifier
%type <subroutine_list> subroutine_type_list
%type <type_qualifier> interface_qualifier
-%type <type_qualifier> uniform_interface_qualifier
-%type <type_qualifier> buffer_interface_qualifier
%type <type_specifier> type_specifier
%type <type_specifier> type_specifier_nonarray
%type <array_specifier> array_specifier
}
}
- if ($$.flags.i && !state->has_geometry_shader()) {
+ if ($$.flags.i && !state->has_geometry_shader() &&
+ !state->has_tessellation_shader()) {
_mesa_glsl_error(& @1, state, "#version 150 layout "
"qualifier `%s' used", $1);
}
/* Layout qualifiers for tessellation evaluation shaders. */
if (!$$.flags.i) {
- struct {
+ static const struct {
const char *s;
GLenum e;
} map[] = {
}
}
- if ($$.flags.i &&
- !state->ARB_tessellation_shader_enable &&
- !state->is_version(400, 0)) {
+ if ($$.flags.i && !state->has_tessellation_shader()) {
_mesa_glsl_error(& @1, state,
"primitive mode qualifier `%s' requires "
"GLSL 4.00 or ARB_tessellation_shader", $1);
}
}
if (!$$.flags.i) {
- struct {
+ static const struct {
const char *s;
GLenum e;
} map[] = {
}
}
- if ($$.flags.i &&
- !state->ARB_tessellation_shader_enable &&
- !state->is_version(400, 0)) {
+ if ($$.flags.i && !state->has_tessellation_shader()) {
_mesa_glsl_error(& @1, state,
"vertex spacing qualifier `%s' requires "
"GLSL 4.00 or ARB_tessellation_shader", $1);
$$.ordering = GL_CCW;
}
- if ($$.flags.i &&
- !state->ARB_tessellation_shader_enable &&
- !state->is_version(400, 0)) {
+ if ($$.flags.i && !state->has_tessellation_shader()) {
_mesa_glsl_error(& @1, state,
"ordering qualifier `%s' requires "
"GLSL 4.00 or ARB_tessellation_shader", $1);
$$.point_mode = true;
}
- if ($$.flags.i &&
- !state->ARB_tessellation_shader_enable &&
- !state->is_version(400, 0)) {
+ if ($$.flags.i && !state->has_tessellation_shader()) {
_mesa_glsl_error(& @1, state,
"qualifier `point_mode' requires "
"GLSL 4.00 or ARB_tessellation_shader");
}
}
+ if (!$$.flags.i) {
+ static const struct {
+ const char *s;
+ uint32_t mask;
+ } map[] = {
+ { "blend_support_multiply", BLEND_MULTIPLY },
+ { "blend_support_screen", BLEND_SCREEN },
+ { "blend_support_overlay", BLEND_OVERLAY },
+ { "blend_support_darken", BLEND_DARKEN },
+ { "blend_support_lighten", BLEND_LIGHTEN },
+ { "blend_support_colordodge", BLEND_COLORDODGE },
+ { "blend_support_colorburn", BLEND_COLORBURN },
+ { "blend_support_hardlight", BLEND_HARDLIGHT },
+ { "blend_support_softlight", BLEND_SOFTLIGHT },
+ { "blend_support_difference", BLEND_DIFFERENCE },
+ { "blend_support_exclusion", BLEND_EXCLUSION },
+ { "blend_support_hsl_hue", BLEND_HSL_HUE },
+ { "blend_support_hsl_saturation", BLEND_HSL_SATURATION },
+ { "blend_support_hsl_color", BLEND_HSL_COLOR },
+ { "blend_support_hsl_luminosity", BLEND_HSL_LUMINOSITY },
+ { "blend_support_all_equations", BLEND_ALL },
+ };
+ for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
+ if (match_layout_qualifier($1, map[i].s, state) == 0) {
+ $$.flags.q.blend_support = 1;
+ state->fs_blend_support |= map[i].mask;
+ break;
+ }
+ }
+
+ if ($$.flags.i &&
+ !state->KHR_blend_equation_advanced_enable &&
+ !state->is_version(0, 320)) {
+ _mesa_glsl_error(& @1, state,
+ "advanced blending layout qualifiers require "
+ "ESSL 3.20 or KHR_blend_equation_advanced");
+ }
+
+ if ($$.flags.i && state->stage != MESA_SHADER_FRAGMENT) {
+ _mesa_glsl_error(& @1, state,
+ "advanced blending layout qualifiers only "
+ "valid in fragment shaders");
+ }
+ }
+
if (!$$.flags.i) {
_mesa_glsl_error(& @1, state, "unrecognized layout identifier "
"`%s'", $1);
if (match_layout_qualifier("invocations", $1, state) == 0) {
$$.flags.q.invocations = 1;
$$.invocations = new(ctx) ast_layout_expression(@1, $3);
- if (!state->is_version(400, 0) &&
- !state->ARB_gpu_shader5_enable) {
+ if (!state->is_version(400, 320) &&
+ !state->ARB_gpu_shader5_enable &&
+ !state->OES_geometry_shader_enable &&
+ !state->EXT_geometry_shader_enable) {
_mesa_glsl_error(& @3, state,
"GL_ARB_gpu_shader5 invocations "
"qualifier specified", $3);
if (match_layout_qualifier("vertices", $1, state) == 0) {
$$.flags.q.vertices = 1;
$$.vertices = new(ctx) ast_layout_expression(@1, $3);
- if (!state->ARB_tessellation_shader_enable &&
- !state->is_version(400, 0)) {
+ if (!state->has_tessellation_shader()) {
_mesa_glsl_error(& @1, state,
"vertices qualifier requires GLSL 4.00 or "
"ARB_tessellation_shader");
* variables. As only outputs can be declared as invariant, an invariant
* output from one shader stage will still match an input of a subsequent
* stage without the input being declared as invariant."
+ *
+ * On the desktop side, this text first appears in GLSL 4.30.
*/
- if (state->es_shader && state->language_version >= 300 && $$.flags.q.in)
+ if (state->is_version(430, 300) && $$.flags.q.in)
_mesa_glsl_error(&@1, state, "invariant qualifiers cannot be used with shader inputs");
}
| interpolation_qualifier type_qualifier
$$.xfb_buffer = state->out_qualifier->xfb_buffer;
}
}
+ | INOUT_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.in = 1;
+ $$.flags.q.out = 1;
+
+ if (!state->has_framebuffer_fetch() ||
+ !state->is_version(130, 300) ||
+ state->stage != MESA_SHADER_FRAGMENT)
+ _mesa_glsl_error(&@1, state, "A single interface variable cannot be "
+ "declared as both input and output");
+ }
| UNIFORM
{
memset(& $$, 0, sizeof($$));
{
ast_interface_block *const block = $6;
- block->block_name = $2;
- block->declarations.push_degenerate_list_at_head(& $4->link);
-
- _mesa_ast_process_interface_block(& @1, state, block, $1);
-
- $$ = block;
- }
- | uniform_interface_qualifier NEW_IDENTIFIER '{' member_list '}' instance_name_opt ';'
- {
- ast_interface_block *const block = $6;
-
- block->layout = *state->default_uniform_qualifier;
- block->block_name = $2;
- block->declarations.push_degenerate_list_at_head(& $4->link);
-
- _mesa_ast_process_interface_block(& @1, state, block, $1);
-
- $$ = block;
- }
- | buffer_interface_qualifier NEW_IDENTIFIER '{' member_list '}' instance_name_opt ';'
- {
- ast_interface_block *const block = $6;
-
- block->layout = *state->default_shader_storage_qualifier;
+ if ($1.flags.q.uniform) {
+ block->layout = *state->default_uniform_qualifier;
+ } else if ($1.flags.q.buffer) {
+ block->layout = *state->default_shader_storage_qualifier;
+ }
block->block_name = $2;
block->declarations.push_degenerate_list_at_head(& $4->link);
memset(& $$, 0, sizeof($$));
$$.flags.q.out = 1;
}
- ;
-
-uniform_interface_qualifier:
- UNIFORM
+ | UNIFORM
{
memset(& $$, 0, sizeof($$));
$$.flags.q.uniform = 1;
}
- ;
-
-buffer_interface_qualifier:
- BUFFER
+ | BUFFER
{
memset(& $$, 0, sizeof($$));
$$.flags.q.buffer = 1;
}
+ | auxiliary_storage_qualifier interface_qualifier
+ {
+ if (!$1.flags.q.patch) {
+ _mesa_glsl_error(&@1, state, "invalid interface qualifier");
+ }
+ if ($2.has_auxiliary_storage()) {
+ _mesa_glsl_error(&@1, state, "duplicate patch qualifier");
+ }
+ $$ = $2;
+ $$.flags.q.patch = 1;
+ }
;
instance_name_opt: