glsl: add enable flags for ARB_compute_variable_group_size
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
index 8429c7ab96c2f9876607d0c6c29514048b38484c..35f7da5891a28eb87bc83451a1e2b2af2b23769c 100644 (file)
@@ -522,6 +522,11 @@ struct _mesa_glsl_extension {
     */
    const char *name;
 
+   /**
+    * Whether this extension is a part of AEP
+    */
+   bool aep;
+
    /**
     * Predicate that checks whether the relevant extension is available for
     * this context.
@@ -565,9 +570,14 @@ has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
 #undef EXT
 
 #define EXT(NAME)                                           \
-   { "GL_" #NAME, has_##NAME,                         \
-         &_mesa_glsl_parse_state::NAME##_enable,            \
-         &_mesa_glsl_parse_state::NAME##_warn }
+   { "GL_" #NAME, false, has_##NAME,                        \
+     &_mesa_glsl_parse_state::NAME##_enable,                \
+     &_mesa_glsl_parse_state::NAME##_warn }
+
+#define EXT_AEP(NAME)                                       \
+   { "GL_" #NAME, true, has_##NAME,                         \
+     &_mesa_glsl_parse_state::NAME##_enable,                \
+     &_mesa_glsl_parse_state::NAME##_warn }
 
 /**
  * Table of extensions that can be enabled/disabled within a shader,
@@ -580,6 +590,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_ES3_2_compatibility),
    EXT(ARB_arrays_of_arrays),
    EXT(ARB_compute_shader),
+   EXT(ARB_compute_variable_group_size),
    EXT(ARB_conservative_depth),
    EXT(ARB_cull_distance),
    EXT(ARB_derivative_control),
@@ -608,6 +619,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_shader_subroutine),
    EXT(ARB_shader_texture_image_samples),
    EXT(ARB_shader_texture_lod),
+   EXT(ARB_shader_viewport_layer_array),
    EXT(ARB_shading_language_420pack),
    EXT(ARB_shading_language_packing),
    EXT(ARB_tessellation_shader),
@@ -623,7 +635,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
 
    /* KHR extensions go here, sorted alphabetically.
     */
-   EXT(KHR_blend_equation_advanced),
+   EXT_AEP(KHR_blend_equation_advanced),
 
    /* OES extensions go here, sorted alphabetically.
     */
@@ -631,17 +643,19 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(OES_geometry_point_size),
    EXT(OES_geometry_shader),
    EXT(OES_gpu_shader5),
-   EXT(OES_sample_variables),
-   EXT(OES_shader_image_atomic),
+   EXT(OES_primitive_bounding_box),
+   EXT_AEP(OES_sample_variables),
+   EXT_AEP(OES_shader_image_atomic),
    EXT(OES_shader_io_blocks),
-   EXT(OES_shader_multisample_interpolation),
+   EXT_AEP(OES_shader_multisample_interpolation),
    EXT(OES_standard_derivatives),
    EXT(OES_tessellation_point_size),
    EXT(OES_tessellation_shader),
    EXT(OES_texture_3D),
    EXT(OES_texture_buffer),
    EXT(OES_texture_cube_map_array),
-   EXT(OES_texture_storage_multisample_2d_array),
+   EXT_AEP(OES_texture_storage_multisample_2d_array),
+   EXT(OES_viewport_array),
 
    /* All other extensions go here, sorted alphabetically.
     */
@@ -650,22 +664,24 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(AMD_shader_trinary_minmax),
    EXT(AMD_vertex_shader_layer),
    EXT(AMD_vertex_shader_viewport_index),
+   EXT(ANDROID_extension_pack_es31a),
    EXT(EXT_blend_func_extended),
    EXT(EXT_draw_buffers),
    EXT(EXT_clip_cull_distance),
    EXT(EXT_geometry_point_size),
-   EXT(EXT_geometry_shader),
-   EXT(EXT_gpu_shader5),
+   EXT_AEP(EXT_geometry_shader),
+   EXT_AEP(EXT_gpu_shader5),
+   EXT_AEP(EXT_primitive_bounding_box),
    EXT(EXT_separate_shader_objects),
    EXT(EXT_shader_framebuffer_fetch),
    EXT(EXT_shader_integer_mix),
-   EXT(EXT_shader_io_blocks),
+   EXT_AEP(EXT_shader_io_blocks),
    EXT(EXT_shader_samples_identical),
    EXT(EXT_tessellation_point_size),
-   EXT(EXT_tessellation_shader),
+   EXT_AEP(EXT_tessellation_shader),
    EXT(EXT_texture_array),
-   EXT(EXT_texture_buffer),
-   EXT(EXT_texture_cube_map_array),
+   EXT_AEP(EXT_texture_buffer),
+   EXT_AEP(EXT_texture_cube_map_array),
    EXT(MESA_shader_integer_functions),
 };
 
@@ -711,7 +727,6 @@ static const _mesa_glsl_extension *find_extension(const char *name)
    return NULL;
 }
 
-
 bool
 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
                             const char *behavior_string, YYLTYPE *behavior_locp,
@@ -766,6 +781,22 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
       const _mesa_glsl_extension *extension = find_extension(name);
       if (extension && extension->compatible_with_state(state, api, gl_version)) {
          extension->set_flags(state, behavior);
+         if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
+            for (unsigned i = 0;
+                 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
+               const _mesa_glsl_extension *extension =
+                  &_mesa_glsl_supported_extensions[i];
+
+               if (!extension->aep)
+                  continue;
+               /* AEP should not be enabled if all of the sub-extensions can't
+                * also be enabled. This is not the proper layer to do such
+                * error-checking though.
+                */
+               assert(extension->compatible_with_state(state, api, gl_version));
+               extension->set_flags(state, behavior);
+            }
+         }
       } else {
          static const char fmt[] = "extension `%s' unsupported in %s shader";
 
@@ -957,6 +988,7 @@ _mesa_ast_process_interface_block(YYLTYPE *locp,
    temp_type_qualifier.flags.q.in = true;
    temp_type_qualifier.flags.q.out = true;
    temp_type_qualifier.flags.q.buffer = true;
+   temp_type_qualifier.flags.q.patch = true;
    interface_type_mask = temp_type_qualifier.flags.i;
 
    /* Get the block's interface qualifier.  The interface_qualifier
@@ -1981,10 +2013,11 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
  *                                    of unused uniforms from being removed.
  *                                    The setting of this flag only matters if
  *                                    \c linked is \c true.
- * \param max_unroll_iterations       Maximum number of loop iterations to be
- *                                    unrolled.  Setting to 0 disables loop
- *                                    unrolling.
  * \param options                     The driver's preferred shader options.
+ * \param native_integers             Selects optimizations that depend on the
+ *                                    implementations supporting integers
+ *                                    natively (as opposed to supporting
+ *                                    integers in floating point registers).
  */
 bool
 do_common_optimization(exec_list *ir, bool linked,