bool has_int64() const
{
- return ARB_gpu_shader_int64_enable;
+ return ARB_gpu_shader_int64_enable ||
+ AMD_gpu_shader_int64_enable;
}
bool has_420pack() const
return ARB_bindless_texture_enable;
}
+ bool has_implicit_conversions() const
+ {
+ return EXT_shader_implicit_conversions_enable || is_version(120, 0);
+ }
+
+ bool has_implicit_uint_to_int_conversion() const
+ {
+ return ARB_gpu_shader5_enable ||
+ MESA_shader_integer_functions_enable ||
+ EXT_shader_implicit_conversions_enable ||
+ is_version(400, 0);
+ }
+
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
*/
bool cs_input_local_size_variable_specified;
+ /**
+ * Arrangement of invocations used to calculate derivatives in a compute
+ * shader. From NV_compute_shader_derivatives.
+ */
+ enum gl_derivative_group cs_derivative_group;
+
/**
* True if a shader declare bindless_sampler/bindless_image, and
* respectively bound_sampler/bound_image at global scope as specified by
unsigned MaxVertexOutputComponents;
unsigned MaxGeometryInputComponents;
unsigned MaxGeometryOutputComponents;
+ unsigned MaxGeometryShaderInvocations;
unsigned MaxFragmentInputComponents;
unsigned MaxGeometryTextureImageUnits;
unsigned MaxGeometryOutputVertices;
char *info_log;
+ /**
+ * Are warnings enabled?
+ *
+ * Emission of warngins is controlled by '#pragma warning(...)'.
+ */
+ bool warnings_enabled;
+
/**
* \name Enable bits for GLSL extensions
*/
*/
bool AMD_conservative_depth_enable;
bool AMD_conservative_depth_warn;
+ bool AMD_gpu_shader_int64_enable;
+ bool AMD_gpu_shader_int64_warn;
bool AMD_shader_stencil_export_enable;
bool AMD_shader_stencil_export_warn;
bool AMD_shader_trinary_minmax_enable;
bool AMD_shader_trinary_minmax_warn;
+ bool AMD_texture_texture4_enable;
+ bool AMD_texture_texture4_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
bool AMD_vertex_shader_viewport_index_enable;
bool EXT_shader_framebuffer_fetch_warn;
bool EXT_shader_framebuffer_fetch_non_coherent_enable;
bool EXT_shader_framebuffer_fetch_non_coherent_warn;
+ bool EXT_shader_implicit_conversions_enable;
+ bool EXT_shader_implicit_conversions_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_shader_io_blocks_enable;
bool EXT_texture_buffer_warn;
bool EXT_texture_cube_map_array_enable;
bool EXT_texture_cube_map_array_warn;
+ bool EXT_texture_query_lod_enable;
+ bool EXT_texture_query_lod_warn;
bool INTEL_conservative_rasterization_enable;
bool INTEL_conservative_rasterization_warn;
+ bool INTEL_shader_atomic_float_minmax_enable;
+ bool INTEL_shader_atomic_float_minmax_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
+ bool NV_compute_shader_derivatives_enable;
+ bool NV_compute_shader_derivatives_warn;
+ bool NV_fragment_shader_interlock_enable;
+ bool NV_fragment_shader_interlock_warn;
bool NV_image_formats_enable;
bool NV_image_formats_warn;
+ bool NV_shader_atomic_float_enable;
+ bool NV_shader_atomic_float_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
bool allow_extension_directive_midshader;
bool allow_builtin_variable_redeclaration;
+ bool allow_layout_qualifier_on_function_parameter;
/**
* Known subroutine type declarations.