bool check_bitwise_operations_allowed(YYLTYPE *locp)
{
- return check_version(130, 300, locp, "bit-wise operations are forbidden");
+ return EXT_gpu_shader4_enable ||
+ check_version(130, 300, locp, "bit-wise operations are forbidden");
}
bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
return ARB_bindless_texture_enable;
}
+ bool has_image_load_formatted() const
+ {
+ return EXT_shader_image_load_formatted_enable;
+ }
+
bool has_implicit_conversions() const
{
- return is_version(120, 0);
+ return EXT_shader_implicit_conversions_enable || is_version(120, 0);
}
bool has_implicit_uint_to_int_conversion() const
{
return ARB_gpu_shader5_enable ||
MESA_shader_integer_functions_enable ||
+ EXT_shader_implicit_conversions_enable ||
is_version(400, 0);
}
*/
bool cs_input_local_size_variable_specified;
+ /**
+ * Arrangement of invocations used to calculate derivatives in a compute
+ * shader. From NV_compute_shader_derivatives.
+ */
+ enum gl_derivative_group cs_derivative_group;
+
/**
* True if a shader declare bindless_sampler/bindless_image, and
* respectively bound_sampler/bound_image at global scope as specified by
char *info_log;
+ /**
+ * Are warnings enabled?
+ *
+ * Emission of warngins is controlled by '#pragma warning(...)'.
+ */
+ bool warnings_enabled;
+
/**
* \name Enable bits for GLSL extensions
*/
bool AMD_shader_stencil_export_warn;
bool AMD_shader_trinary_minmax_enable;
bool AMD_shader_trinary_minmax_warn;
+ bool AMD_texture_texture4_enable;
+ bool AMD_texture_texture4_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
bool AMD_vertex_shader_viewport_index_enable;
bool EXT_geometry_point_size_warn;
bool EXT_geometry_shader_enable;
bool EXT_geometry_shader_warn;
+ bool EXT_gpu_shader4_enable;
+ bool EXT_gpu_shader4_warn;
bool EXT_gpu_shader5_enable;
bool EXT_gpu_shader5_warn;
bool EXT_primitive_bounding_box_enable;
bool EXT_shader_framebuffer_fetch_warn;
bool EXT_shader_framebuffer_fetch_non_coherent_enable;
bool EXT_shader_framebuffer_fetch_non_coherent_warn;
+ bool EXT_shader_image_load_formatted_enable;
+ bool EXT_shader_image_load_formatted_warn;
+ bool EXT_shader_implicit_conversions_enable;
+ bool EXT_shader_implicit_conversions_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_shader_io_blocks_enable;
bool EXT_texture_buffer_warn;
bool EXT_texture_cube_map_array_enable;
bool EXT_texture_cube_map_array_warn;
+ bool EXT_texture_query_lod_enable;
+ bool EXT_texture_query_lod_warn;
bool INTEL_conservative_rasterization_enable;
bool INTEL_conservative_rasterization_warn;
- bool INTEL_fragment_shader_ordering_enable;
- bool INTEL_fragment_shader_ordering_warn;
bool INTEL_shader_atomic_float_minmax_enable;
bool INTEL_shader_atomic_float_minmax_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
+ bool NV_compute_shader_derivatives_enable;
+ bool NV_compute_shader_derivatives_warn;
bool NV_fragment_shader_interlock_enable;
bool NV_fragment_shader_interlock_warn;
bool NV_image_formats_enable;
#endif
struct glcpp_parser;
+struct _mesa_glsl_parse_state;
typedef void (*glcpp_extension_iterator)(
struct _mesa_glsl_parse_state *state,
struct _mesa_glsl_parse_state *state,
struct gl_context *gl_ctx);
+extern void _mesa_init_shader_compiler_types(void);
+extern void _mesa_destroy_shader_compiler_types(void);
extern void _mesa_destroy_shader_compiler(void);
extern void _mesa_destroy_shader_compiler_caches(void);