mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
index 2c8353214aa5ba8fe70b85709488ff32dc4a7b8c..e03b34d7d6c10dee7381d1632c4a67b84e51d3f7 100644 (file)
@@ -812,6 +812,8 @@ struct _mesa_glsl_parse_state {
    bool EXT_texture_cube_map_array_warn;
    bool INTEL_conservative_rasterization_enable;
    bool INTEL_conservative_rasterization_warn;
+   bool INTEL_fragment_shader_ordering_enable;
+   bool INTEL_fragment_shader_ordering_warn;
    bool INTEL_shader_atomic_float_minmax_enable;
    bool INTEL_shader_atomic_float_minmax_warn;
    bool MESA_shader_integer_functions_enable;