bool ARB_shader_texture_image_samples_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
+ bool ARB_shader_viewport_layer_array_enable;
+ bool ARB_shader_viewport_layer_array_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
bool ARB_shading_language_packing_enable;
bool OES_geometry_shader_warn;
bool OES_gpu_shader5_enable;
bool OES_gpu_shader5_warn;
+ bool OES_primitive_bounding_box_enable;
+ bool OES_primitive_bounding_box_warn;
bool OES_sample_variables_enable;
bool OES_sample_variables_warn;
bool OES_shader_image_atomic_enable;
bool OES_texture_cube_map_array_warn;
bool OES_texture_storage_multisample_2d_array_enable;
bool OES_texture_storage_multisample_2d_array_warn;
+ bool OES_viewport_array_enable;
+ bool OES_viewport_array_warn;
/* All other extensions go here, sorted alphabetically.
*/
bool AMD_vertex_shader_layer_warn;
bool AMD_vertex_shader_viewport_index_enable;
bool AMD_vertex_shader_viewport_index_warn;
+ bool ANDROID_extension_pack_es31a_enable;
+ bool ANDROID_extension_pack_es31a_warn;
bool EXT_blend_func_extended_enable;
bool EXT_blend_func_extended_warn;
bool EXT_clip_cull_distance_enable;
bool EXT_geometry_shader_warn;
bool EXT_gpu_shader5_enable;
bool EXT_gpu_shader5_warn;
+ bool EXT_primitive_bounding_box_enable;
+ bool EXT_primitive_bounding_box_warn;
bool EXT_separate_shader_objects_enable;
bool EXT_separate_shader_objects_warn;
bool EXT_shader_framebuffer_fetch_enable;