glsl: move some uniform linking code to new link_assign_uniform_storage()
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
index 6d408efdb28d00635111437501b8ef5fe3c57dcf..f4050e37de1196ca3572b2b0006e961b0bc21d94 100644 (file)
@@ -632,6 +632,8 @@ struct _mesa_glsl_parse_state {
    bool ARB_shader_texture_image_samples_warn;
    bool ARB_shader_texture_lod_enable;
    bool ARB_shader_texture_lod_warn;
+   bool ARB_shader_viewport_layer_array_enable;
+   bool ARB_shader_viewport_layer_array_warn;
    bool ARB_shading_language_420pack_enable;
    bool ARB_shading_language_420pack_warn;
    bool ARB_shading_language_packing_enable;
@@ -672,6 +674,8 @@ struct _mesa_glsl_parse_state {
    bool OES_geometry_shader_warn;
    bool OES_gpu_shader5_enable;
    bool OES_gpu_shader5_warn;
+   bool OES_primitive_bounding_box_enable;
+   bool OES_primitive_bounding_box_warn;
    bool OES_sample_variables_enable;
    bool OES_sample_variables_warn;
    bool OES_shader_image_atomic_enable;
@@ -694,6 +698,8 @@ struct _mesa_glsl_parse_state {
    bool OES_texture_cube_map_array_warn;
    bool OES_texture_storage_multisample_2d_array_enable;
    bool OES_texture_storage_multisample_2d_array_warn;
+   bool OES_viewport_array_enable;
+   bool OES_viewport_array_warn;
 
    /* All other extensions go here, sorted alphabetically.
     */
@@ -707,6 +713,8 @@ struct _mesa_glsl_parse_state {
    bool AMD_vertex_shader_layer_warn;
    bool AMD_vertex_shader_viewport_index_enable;
    bool AMD_vertex_shader_viewport_index_warn;
+   bool ANDROID_extension_pack_es31a_enable;
+   bool ANDROID_extension_pack_es31a_warn;
    bool EXT_blend_func_extended_enable;
    bool EXT_blend_func_extended_warn;
    bool EXT_clip_cull_distance_enable;
@@ -719,6 +727,8 @@ struct _mesa_glsl_parse_state {
    bool EXT_geometry_shader_warn;
    bool EXT_gpu_shader5_enable;
    bool EXT_gpu_shader5_warn;
+   bool EXT_primitive_bounding_box_enable;
+   bool EXT_primitive_bounding_box_warn;
    bool EXT_separate_shader_objects_enable;
    bool EXT_separate_shader_objects_warn;
    bool EXT_shader_framebuffer_fetch_enable;