{
struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage];
- nir_shader *shader = nir_shader_create(NULL, stage, options, NULL);
+ nir_shader *shader = nir_shader_create(NULL, stage, options,
+ &sh->Program->info);
nir_visitor v1(shader);
nir_function_visitor v2(&v1);