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glsl: make use of glsl_type::is_record()
[mesa.git]
/
src
/
compiler
/
glsl
/
ir.cpp
diff --git
a/src/compiler/glsl/ir.cpp
b/src/compiler/glsl/ir.cpp
index 2bbc7a1cf720f06bcdef5323ae03c3d393b19f09..b5c1fa3391923e3016237b82293cb75782e08dde 100644
(file)
--- a/
src/compiler/glsl/ir.cpp
+++ b/
src/compiler/glsl/ir.cpp
@@
-1237,7
+1237,7
@@
ir_constant::has_value(const ir_constant *c) const
return true;
}
- if (this->type->
base_type == GLSL_TYPE_STRUCT
) {
+ if (this->type->
is_record()
) {
const exec_node *a_node = this->components.get_head_raw();
const exec_node *b_node = c->components.get_head_raw();