case GLSL_TYPE_IMAGE:
return new(mem_ctx) ir_constant(this->type, &this->value);
- case GLSL_TYPE_STRUCT: {
- ir_constant *c = new(mem_ctx) ir_constant;
-
- c->type = this->type;
- for (const exec_node *node = this->components.get_head_raw()
- ; !node->is_tail_sentinel()
- ; node = node->next) {
- ir_constant *const orig = (ir_constant *) node;
-
- c->components.push_tail(orig->clone(mem_ctx, NULL));
- }
-
- return c;
- }
-
+ case GLSL_TYPE_STRUCT:
case GLSL_TYPE_ARRAY: {
ir_constant *c = new(mem_ctx) ir_constant;