* assume everything supported in any GLSL version is available.
*/
if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable ||
- state->MESA_shader_integer_functions_enable) {
+ state->MESA_shader_integer_functions_enable ||
+ state->EXT_shader_implicit_conversions_enable) {
for (ir_function_signature **sig = matches; sig < matches + num_matches; sig++) {
if (is_best_inexact_overload(actual_parameters, matches, num_matches, *sig))
return *sig;