* DEALINGS IN THE SOFTWARE.
*/
-
/**
* \file ir_optimization.h
*
* Prototypes for optimization passes to be called by the compiler and drivers.
*/
+#ifndef GLSL_IR_OPTIMIZATION_H
+#define GLSL_IR_OPTIMIZATION_H
+
+struct gl_linked_shader;
+struct gl_shader_program;
+
/* Operations for lower_instructions() */
#define SUB_TO_ADD_NEG 0x01
-#define DIV_TO_MUL_RCP 0x02
+#define FDIV_TO_MUL_RCP 0x02
#define EXP_TO_EXP2 0x04
#define POW_TO_EXP2 0x08
#define LOG_TO_LOG2 0x10
#define DOPS_TO_DFRAC 0x800
#define DFREXP_DLDEXP_TO_ARITH 0x1000
#define BIT_COUNT_TO_MATH 0x02000
+#define EXTRACT_TO_SHIFTS 0x04000
+#define INSERT_TO_SHIFTS 0x08000
+#define REVERSE_TO_SHIFTS 0x10000
+#define FIND_LSB_TO_FLOAT_CAST 0x20000
+#define FIND_MSB_TO_FLOAT_CAST 0x40000
+#define IMUL_HIGH_TO_MUL 0x80000
+#define DDIV_TO_MUL_RCP 0x100000
+#define DIV_TO_MUL_RCP (FDIV_TO_MUL_RCP | DDIV_TO_MUL_RCP)
+#define SQRT_TO_ABS_SQRT 0x200000
+#define MUL64_TO_MUL_AND_MUL_HIGH 0x400000
+
+/* Opertaions for lower_64bit_integer_instructions() */
+#define MUL64 (1U << 0)
+#define SIGN64 (1U << 1)
+#define DIV64 (1U << 2)
+#define MOD64 (1U << 3)
/**
* \see class lower_packing_builtins_visitor
bool do_constant_folding(exec_list *instructions);
bool do_constant_variable(exec_list *instructions);
bool do_constant_variable_unlinked(exec_list *instructions);
-bool do_copy_propagation(exec_list *instructions);
bool do_copy_propagation_elements(exec_list *instructions);
bool do_constant_propagation(exec_list *instructions);
void do_dead_builtin_varyings(struct gl_context *ctx,
bool do_if_simplification(exec_list *instructions);
bool opt_flatten_nested_if_blocks(exec_list *instructions);
bool do_discard_simplification(exec_list *instructions);
-bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
+bool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
+ unsigned max_depth = 0, unsigned min_branch_cost = 0);
bool do_mat_op_to_vec(exec_list *instructions);
bool do_minmax_prune(exec_list *instructions);
-bool do_noop_swizzle(exec_list *instructions);
bool do_structure_splitting(exec_list *instructions);
-bool do_swizzle_swizzle(exec_list *instructions);
+bool optimize_swizzles(exec_list *instructions);
bool do_vectorize(exec_list *instructions);
bool do_tree_grafting(exec_list *instructions);
bool do_vec_index_to_cond_assign(exec_list *instructions);
bool lower_discard(exec_list *instructions);
void lower_discard_flow(exec_list *instructions);
bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
-bool lower_noise(exec_list *instructions);
bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
exec_list *instructions, bool lower_input, bool lower_output,
bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
-bool lower_const_arrays_to_uniforms(exec_list *instructions);
+bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);
+ir_variable * lower_xfb_varying(void *mem_ctx,
+ gl_linked_shader *shader,
+ const char *old_var_name);
void lower_output_reads(unsigned stage, exec_list *instructions);
bool lower_packing_builtins(exec_list *instructions, int op_mask);
-void lower_shared_reference(struct gl_linked_shader *shader,
- unsigned *shared_size);
+void lower_shared_reference(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ struct gl_linked_shader *shader);
void lower_ubo_reference(struct gl_linked_shader *shader,
- bool clamp_block_indices);
+ bool clamp_block_indices, bool use_std430_as_default);
void lower_packed_varyings(void *mem_ctx,
- unsigned locations_used, ir_variable_mode mode,
+ unsigned locations_used,
+ const uint8_t *components,
+ ir_variable_mode mode,
unsigned gs_input_vertices,
gl_linked_shader *shader,
- bool disable_varying_packing, bool xfb_enabled);
+ bool disable_varying_packing,
+ bool disable_xfb_packing,
+ bool xfb_enabled);
bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
bool lower_vector_derefs(gl_linked_shader *shader);
void lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader);
bool lower_tess_level(gl_linked_shader *shader);
bool lower_vertex_id(gl_linked_shader *shader);
+bool lower_cs_derived(gl_linked_shader *shader);
+bool lower_blend_equation_advanced(gl_linked_shader *shader, bool coherent);
+bool lower_builtins(exec_list *instructions);
bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state);
void propagate_invariance(exec_list *instructions);
-ir_rvalue *
-compare_index_block(exec_list *instructions, ir_variable *index,
- unsigned base, unsigned components, void *mem_ctx);
+namespace ir_builder { class ir_factory; };
+
+ir_variable *compare_index_block(ir_builder::ir_factory &body,
+ ir_variable *index,
+ unsigned base, unsigned components);
+
+bool lower_64bit_integer_instructions(exec_list *instructions,
+ unsigned what_to_lower);
+
+void lower_precision(const struct gl_shader_compiler_options *options,
+ exec_list *instructions);
+
+#endif /* GLSL_IR_OPTIMIZATION_H */