* DEALINGS IN THE SOFTWARE.
*/
+#include <inttypes.h> /* for PRIx64 macro */
#include "ir_print_visitor.h"
#include "compiler/glsl_types.h"
#include "glsl_parser_extras.h"
else
fprintf(f, "%f", ir->value.f[i]);
break;
+ case GLSL_TYPE_UINT64:fprintf(f, "%" PRIu64, ir->value.u64[i]); break;
+ case GLSL_TYPE_INT64: fprintf(f, "%" PRIi64, ir->value.i64[i]); break;
case GLSL_TYPE_BOOL: fprintf(f, "%d", ir->value.b[i]); break;
case GLSL_TYPE_DOUBLE:
if (ir->value.d[i] == 0.0)