prog->info.fs.uses_sample_qualifier |= var->data.sample;
}
} else if (var->data.mode == ir_var_system_value) {
- prog->SystemValuesRead |= bitfield;
+ prog->info.system_values_read |= bitfield;
} else {
assert(var->data.mode == ir_var_shader_out);
if (is_patch_generic) {
ir_set_program_inouts_visitor::visit_enter(ir_texture *ir)
{
if (ir->op == ir_tg4)
- prog->UsesGather = true;
+ prog->info.uses_texture_gather = true;
return visit_continue;
}
prog->info.outputs_read = 0;
prog->info.patch_inputs_read = 0;
prog->info.patch_outputs_written = 0;
- prog->SystemValuesRead = 0;
+ prog->info.system_values_read = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier = false;
prog->info.fs.uses_discard = false;