glsl: define gl_LightSource members in ARB_vertex_program order
[mesa.git] / src / compiler / glsl / ir_set_program_inouts.cpp
index ba1e44167c3df1ab00494a50e729e4b6190e72b9..a3cb19479b8a2c7985f261c11eabda1ec59bc1a7 100644 (file)
@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
          /* double inputs read is only for vertex inputs */
          if (stage == MESA_SHADER_VERTEX &&
              var->type->without_array()->is_dual_slot())
-            prog->info.vs.double_inputs_read |= bitfield;
+            prog->DualSlotInputs |= bitfield;
 
          if (stage == MESA_SHADER_FRAGMENT) {
             prog->info.fs.uses_sample_qualifier |= var->data.sample;