* from the GLSL IR.
*/
-#include "main/core.h" /* for struct gl_program */
#include "ir.h"
#include "ir_visitor.h"
#include "compiler/glsl_types.h"
+#include "main/mtypes.h"
namespace {
/* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX &&
var->type->without_array()->is_dual_slot())
- prog->info.double_inputs_read |= bitfield;
+ prog->DualSlotInputs |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier |= var->data.sample;