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glsl: Fix locations of variables in patch qualified interface blocks.
[mesa.git]
/
src
/
compiler
/
glsl
/
ir_uniform.h
diff --git
a/src/compiler/glsl/ir_uniform.h
b/src/compiler/glsl/ir_uniform.h
index 1854279925bf4ff8aea55a6ad6bcba3a643fc96a..e72e7b42c57735683c44acce7ed721c98d659e01 100644
(file)
--- a/
src/compiler/glsl/ir_uniform.h
+++ b/
src/compiler/glsl/ir_uniform.h
@@
-105,11
+105,6
@@
struct gl_uniform_storage {
*/
unsigned array_elements;
- /**
- * Has this uniform ever been set?
- */
- bool initialized;
-
struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
/**