glsl: Delete linker stuff relating to built-in functions.
[mesa.git] / src / compiler / glsl / link_interface_blocks.cpp
index 4eda09774efc5d8c78ccff63b942d074314b496c..447d9a45c6321926e0815616622ea21caa41bdc2 100644 (file)
@@ -343,8 +343,8 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
 
 void
 validate_interstage_inout_blocks(struct gl_shader_program *prog,
-                                 const gl_shader *producer,
-                                 const gl_shader *consumer)
+                                 const gl_linked_shader *producer,
+                                 const gl_linked_shader *consumer)
 {
    interface_block_definitions definitions;
    /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
@@ -384,15 +384,15 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
 
 void
 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
-                                   gl_shader **stages, int num_stages)
+                                   gl_linked_shader **stages)
 {
    interface_block_definitions definitions;
 
-   for (int i = 0; i < num_stages; i++) {
+   for (int i = 0; i < MESA_SHADER_STAGES; i++) {
       if (stages[i] == NULL)
          continue;
 
-      const gl_shader *stage = stages[i];
+      const gl_linked_shader *stage = stages[i];
       foreach_in_list(ir_instruction, node, stage->ir) {
          ir_variable *var = node->as_variable();
          if (!var || !var->get_interface_type() ||
@@ -409,7 +409,7 @@ validate_interstage_uniform_blocks(struct gl_shader_program *prog,
              * shaders are in the same shader stage).
              */
             if (!intrastage_match(old_def, var, prog)) {
-               linker_error(prog, "definitions of interface block `%s' do not "
+               linker_error(prog, "definitions of uniform block `%s' do not "
                             "match\n", var->get_interface_type()->name);
                return;
             }