void
validate_interstage_inout_blocks(struct gl_shader_program *prog,
- const gl_shader *producer,
- const gl_shader *consumer)
+ const gl_linked_shader *producer,
+ const gl_linked_shader *consumer)
{
interface_block_definitions definitions;
/* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
void
validate_interstage_uniform_blocks(struct gl_shader_program *prog,
- gl_shader **stages, int num_stages)
+ gl_linked_shader **stages)
{
interface_block_definitions definitions;
- for (int i = 0; i < num_stages; i++) {
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
if (stages[i] == NULL)
continue;
- const gl_shader *stage = stages[i];
+ const gl_linked_shader *stage = stages[i];
foreach_in_list(ir_instruction, node, stage->ir) {
ir_variable *var = node->as_variable();
if (!var || !var->get_interface_type() ||
* shaders are in the same shader stage).
*/
if (!intrastage_match(old_def, var, prog)) {
- linker_error(prog, "definitions of interface block `%s' do not "
+ linker_error(prog, "definitions of uniform block `%s' do not "
"match\n", var->get_interface_type()->name);
return;
}