#include "glsl_symbol_table.h"
#include "linker.h"
#include "main/macros.h"
+#include "main/mtypes.h"
#include "util/hash_table.h"
+#include "util/u_string.h"
namespace {
*/
if ((a->data.how_declared != ir_var_declared_implicitly ||
b->data.how_declared != ir_var_declared_implicitly) &&
- (!prog->IsES || prog->data->Version != 310 ||
+ (!prog->IsES ||
interstage_member_mismatch(prog, a->get_interface_type(),
b->get_interface_type())))
return false;
/* If a block is an array then it must match across the shader.
* Unsized arrays are also processed and matched agaist sized arrays.
*/
- if (b->type != a->type &&
+ if (b->type != a->type && (b->type->is_array() || a->type->is_array()) &&
(b->is_interface_instance() || a->is_interface_instance()) &&
!validate_intrastage_arrays(prog, b, a))
return false;
if (var->data.explicit_location &&
var->data.location >= VARYING_SLOT_VAR0) {
char location_str[11];
- snprintf(location_str, 11, "%d", var->data.location);
+ util_snprintf(location_str, 11, "%d", var->data.location);
const struct hash_entry *entry =
_mesa_hash_table_search(ht, location_str);
* unsigned location value which is overkill but future proof.
*/
char location_str[11];
- snprintf(location_str, 11, "%d", var->data.location);
+ util_snprintf(location_str, 11, "%d", var->data.location);
_mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), var);
} else {
_mesa_hash_table_insert(ht,
* write to any of the pre-defined outputs (e.g. if the vertex shader
* does not write to gl_Position, etc), which is allowed and results in
* undefined behavior.
+ *
+ * From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
+ *
+ * "Only the input variables that are actually read need to be written
+ * by the previous stage; it is allowed to have superfluous
+ * declarations of input variables."
*/
if (producer_def == NULL &&
- !is_builtin_gl_in_block(var, consumer->Stage)) {
+ !is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) {
linker_error(prog, "Input block `%s' is not an output of "
"the previous stage\n", var->get_interface_type()->name);
return;