nir: Use a single list for all shader variables
[mesa.git] / src / compiler / glsl / link_uniform_blocks.cpp
index 4670a24598a5ebadf87aab54e5384c1e692ca6c7..1603cbd59afec5b516a05c2bd841a2a758e5f8f0 100644 (file)
@@ -409,7 +409,7 @@ link_uniform_blocks(void *mem_ctx,
     * the hash is organized by block-name.
     */
    struct hash_table *block_hash =
-      _mesa_hash_table_create(mem_ctx, _mesa_key_hash_string,
+      _mesa_hash_table_create(mem_ctx, _mesa_hash_string,
                               _mesa_key_string_equal);
 
    if (block_hash == NULL) {