link_uniform_blocks(void *mem_ctx,
struct gl_context *ctx,
struct gl_shader_program *prog,
- struct gl_shader **shader_list,
- unsigned num_shaders,
+ struct gl_linked_shader *shader,
struct gl_uniform_block **ubo_blocks,
unsigned *num_ubo_blocks,
struct gl_uniform_block **ssbo_blocks,
/* Determine which uniform blocks are active.
*/
link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
- for (unsigned i = 0; i < num_shaders; i++) {
- visit_list_elements(&v, shader_list[i]->ir);
- }
+ visit_list_elements(&v, shader->ir);
/* Count the number of active uniform blocks. Count the total number of
* active slots in those uniform blocks.
_mesa_hash_table_destroy(block_hash, NULL);
}
-bool
+static bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b)
{