#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
+#include "util/string_to_uint_map.h"
/* These functions are put in a "private" namespace instead of being marked
* static so that the unit tests can access them. See
namespace linker {
gl_uniform_storage *
-get_storage(gl_uniform_storage *storage, unsigned num_storage,
- const char *name)
+get_storage(struct gl_shader_program *prog, const char *name)
{
- for (unsigned int i = 0; i < num_storage; i++) {
- if (strcmp(name, storage[i].name) == 0)
- return &storage[i];
- }
+ unsigned id;
+ if (prog->UniformHash->get(id, name))
+ return &prog->data->UniformStorage[id];
+ assert(!"No uniform storage found!");
return NULL;
}
-static unsigned
-get_uniform_block_index(const gl_shader_program *shProg,
- const char *uniformBlockName)
-{
- for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
- if (!strcmp(shProg->BufferInterfaceBlocks[i].Name, uniformBlockName))
- return i;
- }
-
- return GL_INVALID_INDEX;
-}
-
void
copy_constant_to_storage(union gl_constant_value *storage,
- const ir_constant *val,
- const enum glsl_base_type base_type,
+ const ir_constant *val,
+ const enum glsl_base_type base_type,
const unsigned int elements,
unsigned int boolean_true)
{
for (unsigned int i = 0; i < elements; i++) {
switch (base_type) {
case GLSL_TYPE_UINT:
- storage[i].u = val->value.u[i];
- break;
+ storage[i].u = val->value.u[i];
+ break;
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
- storage[i].i = val->value.i[i];
- break;
+ storage[i].i = val->value.i[i];
+ break;
case GLSL_TYPE_FLOAT:
- storage[i].f = val->value.f[i];
- break;
+ storage[i].f = val->value.f[i];
+ break;
case GLSL_TYPE_DOUBLE:
/* XXX need to check on big-endian */
- storage[i * 2].u = *(uint32_t *)&val->value.d[i];
- storage[i * 2 + 1].u = *(((uint32_t *)&val->value.d[i]) + 1);
+ memcpy(&storage[i * 2].u, &val->value.d[i], sizeof(double));
break;
case GLSL_TYPE_BOOL:
- storage[i].b = val->value.b[i] ? boolean_true : 0;
- break;
+ storage[i].b = val->value.b[i] ? boolean_true : 0;
+ break;
+ case GLSL_TYPE_INT64:
+ case GLSL_TYPE_UINT64:
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ERROR:
- /* All other types should have already been filtered by other
- * paths in the caller.
- */
- assert(!"Should not get here.");
- break;
+ /* All other types should have already been filtered by other
+ * paths in the caller.
+ */
+ assert(!"Should not get here.");
+ break;
}
}
}
const glsl_type *const element_type = type->fields.array;
for (unsigned int i = 0; i < type->length; i++) {
- const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
+ const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
- set_opaque_binding(mem_ctx, prog, element_type,
+ set_opaque_binding(mem_ctx, prog, element_type,
element_name, binding);
}
} else {
- struct gl_uniform_storage *const storage =
- get_storage(prog->UniformStorage, prog->NumUniformStorage, name);
+ struct gl_uniform_storage *const storage = get_storage(prog, name);
- if (storage == NULL) {
- assert(storage != NULL);
+ if (!storage)
return;
- }
const unsigned elements = MAX2(storage->array_elements, 1);
}
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
- gl_shader *shader = prog->_LinkedShaders[sh];
+ gl_linked_shader *shader = prog->_LinkedShaders[sh];
if (shader) {
if (storage->type->base_type == GLSL_TYPE_SAMPLER &&
storage->opaque[sh].active) {
for (unsigned i = 0; i < elements; i++) {
const unsigned index = storage->opaque[sh].index + i;
- shader->SamplerUnits[index] = storage->storage[i].i;
+ shader->Program->SamplerUnits[index] =
+ storage->storage[i].i;
}
} else if (storage->type->base_type == GLSL_TYPE_IMAGE &&
storage->opaque[sh].active) {
for (unsigned i = 0; i < elements; i++) {
const unsigned index = storage->opaque[sh].index + i;
- shader->ImageUnits[index] = storage->storage[i].i;
+ if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits))
+ break;
+ shader->Program->sh.ImageUnits[index] =
+ storage->storage[i].i;
}
}
}
}
-
- storage->initialized = true;
}
}
void
-set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
+set_block_binding(gl_shader_program *prog, const char *block_name,
+ unsigned mode, int binding)
{
- const unsigned block_index = get_uniform_block_index(prog, block_name);
-
- if (block_index == GL_INVALID_INDEX) {
- assert(block_index != GL_INVALID_INDEX);
- return;
+ unsigned num_blocks = mode == ir_var_uniform ?
+ prog->data->NumUniformBlocks :
+ prog->data->NumShaderStorageBlocks;
+ struct gl_uniform_block *blks = mode == ir_var_uniform ?
+ prog->data->UniformBlocks : prog->data->ShaderStorageBlocks;
+
+ for (unsigned i = 0; i < num_blocks; i++) {
+ if (!strcmp(blks[i].Name, block_name)) {
+ blks[i].Binding = binding;
+ return;
+ }
}
- /* This is a field of a UBO. val is the binding index. */
- for (int i = 0; i < MESA_SHADER_STAGES; i++) {
- int stage_index = prog->InterfaceBlockStageIndex[i][block_index];
-
- if (stage_index != -1) {
- struct gl_shader *sh = prog->_LinkedShaders[i];
- sh->BufferInterfaceBlocks[stage_index].Binding = binding;
- }
- }
+ unreachable("Failed to initialize block binding");
}
void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
- const char *name, const glsl_type *type,
+ const char *name, const glsl_type *type,
ir_constant *val, unsigned int boolean_true)
{
const glsl_type *t_without_array = type->without_array();
field_constant = (ir_constant *)val->components.get_head();
for (unsigned int i = 0; i < type->length; i++) {
- const glsl_type *field_type = type->fields.structure[i].type;
- const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
- type->fields.structure[i].name);
- set_uniform_initializer(mem_ctx, prog, field_name,
+ const glsl_type *field_type = type->fields.structure[i].type;
+ const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
+ type->fields.structure[i].name);
+ set_uniform_initializer(mem_ctx, prog, field_name,
field_type, field_constant, boolean_true);
- field_constant = (ir_constant *)field_constant->next;
+ field_constant = (ir_constant *)field_constant->next;
}
return;
} else if (t_without_array->is_record() ||
const glsl_type *const element_type = type->fields.array;
for (unsigned int i = 0; i < type->length; i++) {
- const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
+ const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
- set_uniform_initializer(mem_ctx, prog, element_name,
+ set_uniform_initializer(mem_ctx, prog, element_name,
element_type, val->array_elements[i],
boolean_true);
}
return;
}
- struct gl_uniform_storage *const storage =
- get_storage(prog->UniformStorage,
- prog->NumUniformStorage,
- name);
- if (storage == NULL) {
- assert(storage != NULL);
+ struct gl_uniform_storage *const storage = get_storage(prog, name);
+
+ if (!storage)
return;
- }
if (val->type->is_array()) {
const enum glsl_base_type base_type =
- val->array_elements[0]->type->base_type;
+ val->array_elements[0]->type->base_type;
const unsigned int elements = val->array_elements[0]->type->components();
unsigned int idx = 0;
- unsigned dmul = (base_type == GLSL_TYPE_DOUBLE) ? 2 : 1;
+ unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
assert(val->type->length >= storage->array_elements);
for (unsigned int i = 0; i < storage->array_elements; i++) {
- copy_constant_to_storage(& storage->storage[idx],
- val->array_elements[i],
- base_type,
+ copy_constant_to_storage(& storage->storage[idx],
+ val->array_elements[i],
+ base_type,
elements,
boolean_true);
- idx += elements * dmul;
+ idx += elements * dmul;
}
} else {
copy_constant_to_storage(storage->storage,
- val,
- val->type->base_type,
+ val,
+ val->type->base_type,
val->type->components(),
boolean_true);
if (storage->type->is_sampler()) {
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
- gl_shader *shader = prog->_LinkedShaders[sh];
+ gl_linked_shader *shader = prog->_LinkedShaders[sh];
if (shader && storage->opaque[sh].active) {
unsigned index = storage->opaque[sh].index;
- shader->SamplerUnits[index] = storage->storage[0].i;
+ shader->Program->SamplerUnits[index] = storage->storage[0].i;
}
}
}
}
-
- storage->initialized = true;
}
}
void *mem_ctx = NULL;
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_shader *shader = prog->_LinkedShaders[i];
+ struct gl_linked_shader *shader = prog->_LinkedShaders[i];
if (shader == NULL)
- continue;
+ continue;
foreach_in_list(ir_instruction, node, shader->ir) {
- ir_variable *const var = node->as_variable();
+ ir_variable *const var = node->as_variable();
- if (!var || (var->data.mode != ir_var_uniform &&
- var->data.mode != ir_var_shader_storage))
- continue;
+ if (!var || (var->data.mode != ir_var_uniform &&
+ var->data.mode != ir_var_shader_storage))
+ continue;
- if (!mem_ctx)
- mem_ctx = ralloc_context(NULL);
+ if (!mem_ctx)
+ mem_ctx = ralloc_context(NULL);
if (var->data.explicit_binding) {
const glsl_type *const type = var->type;
* each subsequent element takes the next consecutive
* uniform block binding point."
*/
- linker::set_block_binding(prog, name,
+ linker::set_block_binding(prog, name, var->data.mode,
var->data.binding + i);
}
} else {
linker::set_block_binding(prog, iface_type->name,
+ var->data.mode,
var->data.binding);
}
} else if (type->contains_atomic()) {