glsl: replace remaining tabs in link_uniforms.cpp
[mesa.git] / src / compiler / glsl / link_uniforms.cpp
index 33b2d4c8646bd417a8fdd7524208b7b99f6e20ca..940cc61181d67570d0623fae2ba580ca10e40cbe 100644 (file)
@@ -188,12 +188,15 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
          this->enter_record(t, *name, row_major, packing);
 
       for (unsigned i = 0; i < t->length; i++) {
-        const char *field = t->fields.structure[i].name;
-        size_t new_length = name_length;
+         const char *field = t->fields.structure[i].name;
+         size_t new_length = name_length;
 
          if (t->fields.structure[i].type->is_record())
             this->visit_field(&t->fields.structure[i]);
 
+         if (t->is_interface() && t->fields.structure[i].offset != -1)
+            this->set_buffer_offset(t->fields.structure[i].offset);
+
          /* Append '.field' to the current variable name. */
          if (name_length == 0) {
             ralloc_asprintf_rewrite_tail(name, &new_length, "%s", field);
@@ -247,10 +250,10 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
       record_array_count *= length;
 
       for (unsigned i = 0; i < length; i++) {
-        size_t new_length = name_length;
+         size_t new_length = name_length;
 
-        /* Append the subscript to the current variable name */
-        ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
+         /* Append the subscript to the current variable name */
+         ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
 
          recursion(t->fields.array, name, new_length, row_major,
                    record_type,
@@ -297,6 +300,11 @@ program_resource_visitor::leave_record(const glsl_type *, const char *, bool,
 {
 }
 
+void
+program_resource_visitor::set_buffer_offset(unsigned)
+{
+}
+
 void
 program_resource_visitor::set_record_array_count(unsigned)
 {
@@ -415,19 +423,19 @@ private:
          if(!is_shader_storage)
             this->num_shader_uniform_components += values;
       } else {
-        /* Accumulate the total number of uniform slots used by this shader.
-         * Note that samplers do not count against this limit because they
-         * don't use any storage on current hardware.
-         */
-        if (!is_ubo_var && !is_shader_storage)
-           this->num_shader_uniform_components += values;
+         /* Accumulate the total number of uniform slots used by this shader.
+          * Note that samplers do not count against this limit because they
+          * don't use any storage on current hardware.
+          */
+         if (!is_ubo_var && !is_shader_storage)
+            this->num_shader_uniform_components += values;
       }
 
       /* If the uniform is already in the map, there's nothing more to do.
        */
       unsigned id;
       if (this->map->get(id, name))
-        return;
+         return;
 
       if (this->current_var->data.how_declared == ir_var_hidden) {
          this->hidden_map->put(this->num_hidden_uniforms, name);
@@ -471,10 +479,11 @@ private:
  */
 class parcel_out_uniform_storage : public program_resource_visitor {
 public:
-   parcel_out_uniform_storage(struct string_to_uint_map *map,
-                             struct gl_uniform_storage *uniforms,
-                             union gl_constant_value *values)
-      : map(map), uniforms(uniforms), values(values)
+   parcel_out_uniform_storage(struct gl_shader_program *prog,
+                              struct string_to_uint_map *map,
+                              struct gl_uniform_storage *uniforms,
+                              union gl_constant_value *values)
+      : prog(prog), map(map), uniforms(uniforms), values(values)
    {
    }
 
@@ -492,8 +501,7 @@ public:
       memset(this->targets, 0, sizeof(this->targets));
    }
 
-   void set_and_process(struct gl_shader_program *prog,
-                       ir_variable *var)
+   void set_and_process(ir_variable *var)
    {
       current_var = var;
       field_counter = 0;
@@ -520,9 +528,9 @@ public:
                   ubo_block_index = i;
                   break;
                }
-           }
-        }
-        assert(ubo_block_index != -1);
+            }
+         }
+         assert(ubo_block_index != -1);
 
          /* Uniform blocks that were specified with an instance name must be
           * handled a little bit differently.  The name of the variable is the
@@ -643,11 +651,21 @@ private:
          uniform->opaque[shader_type].index = this->next_image;
          uniform->opaque[shader_type].active = true;
 
+         /* Set image access qualifiers */
+         const GLenum access =
+            (current_var->data.image_read_only ? GL_READ_ONLY :
+             current_var->data.image_write_only ? GL_WRITE_ONLY :
+                GL_READ_WRITE);
+
+         const unsigned first = this->next_image;
+
          /* Increment the image index by 1 for non-arrays and by the
           * number of array elements for arrays.
           */
          this->next_image += MAX2(1, uniform->array_elements);
 
+         for (unsigned i = first; i < MIN2(next_image, MAX_IMAGE_UNIFORMS); i++)
+            prog->_LinkedShaders[shader_type]->ImageAccess[i] = access;
       }
    }
 
@@ -666,6 +684,11 @@ private:
       }
    }
 
+   virtual void set_buffer_offset(unsigned offset)
+   {
+      this->ubo_byte_offset = offset;
+   }
+
    virtual void set_record_array_count(unsigned record_array_count)
    {
       this->record_array_count = record_array_count;
@@ -720,15 +743,15 @@ private:
       assert(found);
 
       if (!found)
-        return;
+         return;
 
       const glsl_type *base_type;
       if (type->is_array()) {
-        this->uniforms[id].array_elements = type->length;
-        base_type = type->fields.array;
+         this->uniforms[id].array_elements = type->length;
+         base_type = type->fields.array;
       } else {
-        this->uniforms[id].array_elements = 0;
-        base_type = type;
+         this->uniforms[id].array_elements = 0;
+         base_type = type;
       }
 
       /* Initialise opaque data */
@@ -812,11 +835,11 @@ private:
                this->uniforms[id].array_stride =
                   glsl_align(type->without_array()->std140_size(row_major),
                              16);
-        } else {
-           this->uniforms[id].array_stride = 0;
-        }
+         } else {
+            this->uniforms[id].array_stride = 0;
+         }
 
-        if (type->without_array()->is_matrix()) {
+         if (type->without_array()->is_matrix()) {
             const glsl_type *matrix = type->without_array();
             const unsigned N = matrix->base_type == GLSL_TYPE_DOUBLE ? 8 : 4;
             const unsigned items =
@@ -828,22 +851,27 @@ private:
                                                     glsl_align(items * N, 16);
             else
                this->uniforms[id].matrix_stride = glsl_align(items * N, 16);
-           this->uniforms[id].row_major = row_major;
-        } else {
-           this->uniforms[id].matrix_stride = 0;
-           this->uniforms[id].row_major = false;
-        }
+            this->uniforms[id].row_major = row_major;
+         } else {
+            this->uniforms[id].matrix_stride = 0;
+            this->uniforms[id].row_major = false;
+         }
       } else {
-        this->uniforms[id].block_index = -1;
-        this->uniforms[id].offset = -1;
-        this->uniforms[id].array_stride = -1;
-        this->uniforms[id].matrix_stride = -1;
-        this->uniforms[id].row_major = false;
+         this->uniforms[id].block_index = -1;
+         this->uniforms[id].offset = -1;
+         this->uniforms[id].array_stride = -1;
+         this->uniforms[id].matrix_stride = -1;
+         this->uniforms[id].row_major = false;
       }
 
       this->values += values_for_type(type);
    }
 
+   /**
+    * Current program being processed.
+    */
+   struct gl_shader_program *prog;
+
    struct string_to_uint_map *map;
 
    struct gl_uniform_storage *uniforms;
@@ -899,36 +927,36 @@ public:
  */
 int
 link_cross_validate_uniform_block(void *mem_ctx,
-                                 struct gl_uniform_block **linked_blocks,
-                                 unsigned int *num_linked_blocks,
-                                 struct gl_uniform_block *new_block)
+                                  struct gl_uniform_block **linked_blocks,
+                                  unsigned int *num_linked_blocks,
+                                  struct gl_uniform_block *new_block)
 {
    for (unsigned int i = 0; i < *num_linked_blocks; i++) {
       struct gl_uniform_block *old_block = &(*linked_blocks)[i];
 
       if (strcmp(old_block->Name, new_block->Name) == 0)
-        return link_uniform_blocks_are_compatible(old_block, new_block)
-           ? i : -1;
+         return link_uniform_blocks_are_compatible(old_block, new_block)
+            ? i : -1;
    }
 
    *linked_blocks = reralloc(mem_ctx, *linked_blocks,
-                            struct gl_uniform_block,
-                            *num_linked_blocks + 1);
+                             struct gl_uniform_block,
+                             *num_linked_blocks + 1);
    int linked_block_index = (*num_linked_blocks)++;
    struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index];
 
    memcpy(linked_block, new_block, sizeof(*new_block));
    linked_block->Uniforms = ralloc_array(*linked_blocks,
-                                        struct gl_uniform_buffer_variable,
-                                        linked_block->NumUniforms);
+                                         struct gl_uniform_buffer_variable,
+                                         linked_block->NumUniforms);
 
    memcpy(linked_block->Uniforms,
-         new_block->Uniforms,
-         sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
+          new_block->Uniforms,
+          sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
 
    for (unsigned int i = 0; i < linked_block->NumUniforms; i++) {
       struct gl_uniform_buffer_variable *ubo_var =
-        &linked_block->Uniforms[i];
+         &linked_block->Uniforms[i];
 
       if (ubo_var->Name == ubo_var->IndexName) {
          ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
@@ -955,7 +983,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
       ir_variable *const var = node->as_variable();
 
       if ((var == NULL) || !var->is_in_buffer_block())
-        continue;
+         continue;
 
       assert(var->data.mode == ir_var_uniform ||
              var->data.mode == ir_var_shader_storage);
@@ -977,7 +1005,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
 
       const unsigned l = strlen(var->name);
       for (unsigned i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
-        for (unsigned j = 0; j < shader->BufferInterfaceBlocks[i].NumUniforms; j++) {
+         for (unsigned j = 0; j < shader->BufferInterfaceBlocks[i].NumUniforms; j++) {
             if (sentinel) {
                const char *begin = shader->BufferInterfaceBlocks[i].Uniforms[j].Name;
                const char *end = strchr(begin, sentinel);
@@ -995,49 +1023,15 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
                }
             } else if (!strcmp(var->name,
                                shader->BufferInterfaceBlocks[i].Uniforms[j].Name)) {
-              found = true;
-              var->data.location = j;
-              break;
-           }
-        }
-        if (found)
-           break;
-      }
-      assert(found);
-   }
-}
-
-static void
-link_set_image_access_qualifiers(struct gl_shader_program *prog,
-                                 gl_shader *sh, unsigned shader_stage,
-                                 ir_variable *var, const glsl_type *type,
-                                 char **name, size_t name_length)
-{
-   /* Handle arrays of arrays */
-   if (type->is_array() && type->fields.array->is_array()) {
-      for (unsigned i = 0; i < type->length; i++) {
-        size_t new_length = name_length;
-
-        /* Append the subscript to the current variable name */
-        ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
-
-         link_set_image_access_qualifiers(prog, sh, shader_stage, var,
-                                          type->fields.array, name,
-                                          new_length);
+               found = true;
+               var->data.location = j;
+               break;
+            }
+         }
+         if (found)
+            break;
       }
-   } else {
-      unsigned id = 0;
-      bool found = prog->UniformHash->get(id, *name);
       assert(found);
-      (void) found;
-      const gl_uniform_storage *storage = &prog->UniformStorage[id];
-      const unsigned index = storage->opaque[shader_stage].index;
-      const GLenum access = (var->data.image_read_only ? GL_READ_ONLY :
-                             var->data.image_write_only ? GL_WRITE_ONLY :
-                             GL_READ_WRITE);
-
-      for (unsigned j = 0; j < MAX2(1, storage->array_elements); ++j)
-         sh->ImageAccess[index + j] = access;
    }
 }
 
@@ -1057,9 +1051,43 @@ assign_hidden_uniform_slot_id(const char *name, unsigned hidden_id,
    uniform_size->map->put(hidden_uniform_start + hidden_id, name);
 }
 
+/**
+ * Search through the list of empty blocks to find one that fits the current
+ * uniform.
+ */
+static int
+find_empty_block(struct gl_shader_program *prog,
+                 struct gl_uniform_storage *uniform)
+{
+   const unsigned entries = MAX2(1, uniform->array_elements);
+
+   foreach_list_typed(struct empty_uniform_block, block, link,
+                      &prog->EmptyUniformLocations) {
+      /* Found a block with enough slots to fit the uniform */
+      if (block->slots == entries) {
+         unsigned start = block->start;
+         exec_node_remove(&block->link);
+         ralloc_free(block);
+
+         return start;
+      /* Found a block with more slots than needed. It can still be used. */
+      } else if (block->slots > entries) {
+         unsigned start = block->start;
+         block->start += entries;
+         block->slots -= entries;
+
+         return start;
+      }
+   }
+
+   return -1;
+}
+
 void
 link_assign_uniform_locations(struct gl_shader_program *prog,
-                              unsigned int boolean_true)
+                              unsigned int boolean_true,
+                              unsigned int num_explicit_uniform_locs,
+                              unsigned int max_uniform_locs)
 {
    ralloc_free(prog->UniformStorage);
    prog->UniformStorage = NULL;
@@ -1084,7 +1112,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
       struct gl_shader *sh = prog->_LinkedShaders[i];
 
       if (sh == NULL)
-        continue;
+         continue;
 
       /* Uniforms that lack an initializer in the shader code have an initial
        * value of zero.  This includes sampler uniforms.
@@ -1105,13 +1133,13 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
       uniform_size.start_shader();
 
       foreach_in_list(ir_instruction, node, sh->ir) {
-        ir_variable *const var = node->as_variable();
+         ir_variable *const var = node->as_variable();
 
-        if ((var == NULL) || (var->data.mode != ir_var_uniform &&
-                              var->data.mode != ir_var_shader_storage))
-           continue;
+         if ((var == NULL) || (var->data.mode != ir_var_uniform &&
+                               var->data.mode != ir_var_shader_storage))
+            continue;
 
-        uniform_size.process(var);
+         uniform_size.process(var);
       }
 
       sh->num_samplers = uniform_size.num_shader_samplers;
@@ -1121,8 +1149,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
 
       for (unsigned i = 0; i < sh->NumBufferInterfaceBlocks; i++) {
          if (!sh->BufferInterfaceBlocks[i].IsShaderStorage) {
-           sh->num_combined_uniform_components +=
-              sh->BufferInterfaceBlocks[i].UniformBufferSize / 4;
+            sh->num_combined_uniform_components +=
+               sh->BufferInterfaceBlocks[i].UniformBufferSize / 4;
          }
       }
    }
@@ -1148,22 +1176,25 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
    union gl_constant_value *data_end = &data[num_data_slots];
 #endif
 
-   parcel_out_uniform_storage parcel(prog->UniformHash, uniforms, data);
+   parcel_out_uniform_storage parcel(prog, prog->UniformHash, uniforms, data);
+
+   unsigned total_entries = num_explicit_uniform_locs;
+   unsigned empty_locs = prog->NumUniformRemapTable - num_explicit_uniform_locs;
 
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
       if (prog->_LinkedShaders[i] == NULL)
-        continue;
+         continue;
 
       parcel.start_shader((gl_shader_stage)i);
 
       foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
-        ir_variable *const var = node->as_variable();
+         ir_variable *const var = node->as_variable();
 
          if ((var == NULL) || (var->data.mode != ir_var_uniform &&
                                var->data.mode != ir_var_shader_storage))
-           continue;
+            continue;
 
-        parcel.set_and_process(prog, var);
+         parcel.set_and_process(var);
       }
 
       prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used;
@@ -1213,21 +1244,44 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
       /* how many new entries for this uniform? */
       const unsigned entries = MAX2(1, uniforms[i].array_elements);
 
-      /* resize remap table to fit new entries */
-      prog->UniformRemapTable =
-         reralloc(prog,
-                  prog->UniformRemapTable,
-                  gl_uniform_storage *,
-                  prog->NumUniformRemapTable + entries);
+      /* Find UniformRemapTable for empty blocks where we can fit this uniform. */
+      int chosen_location = -1;
+
+      if (empty_locs)
+         chosen_location = find_empty_block(prog, &uniforms[i]);
+
+      /* Add new entries to the total amount of entries. */
+      total_entries += entries;
+
+      if (chosen_location != -1) {
+         empty_locs -= entries;
+      } else {
+         chosen_location = prog->NumUniformRemapTable;
+
+         /* resize remap table to fit new entries */
+         prog->UniformRemapTable =
+            reralloc(prog,
+                     prog->UniformRemapTable,
+                     gl_uniform_storage *,
+                     prog->NumUniformRemapTable + entries);
+         prog->NumUniformRemapTable += entries;
+      }
 
       /* set pointers for this uniform */
       for (unsigned j = 0; j < entries; j++)
-         prog->UniformRemapTable[prog->NumUniformRemapTable+j] = &uniforms[i];
+         prog->UniformRemapTable[chosen_location + j] = &uniforms[i];
 
       /* set the base location in remap table for the uniform */
-      uniforms[i].remap_location = prog->NumUniformRemapTable;
+      uniforms[i].remap_location = chosen_location;
+   }
 
-      prog->NumUniformRemapTable += entries;
+   /* Verify that total amount of entries for explicit and implicit locations
+    * is less than MAX_UNIFORM_LOCATIONS.
+    */
+
+   if (total_entries > max_uniform_locs) {
+      linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS"
+                   "(%u > %u)", total_entries, max_uniform_locs);
    }
 
    /* Reserve all the explicit locations of the active subroutine uniforms. */
@@ -1301,29 +1355,6 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
    prog->NumHiddenUniforms = hidden_uniforms;
    prog->UniformStorage = uniforms;
 
-   /**
-    * Scan the program for image uniforms and store image unit access
-    * information into the gl_shader data structure.
-    */
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      gl_shader *sh = prog->_LinkedShaders[i];
-
-      if (sh == NULL)
-        continue;
-
-      foreach_in_list(ir_instruction, node, sh->ir) {
-        ir_variable *var = node->as_variable();
-
-         if (var && var->data.mode == ir_var_uniform &&
-             var->type->contains_image()) {
-            char *name_copy = ralloc_strdup(NULL, var->name);
-            link_set_image_access_qualifiers(prog, sh, i, var, var->type,
-                                             &name_copy, strlen(var->name));
-            ralloc_free(name_copy);
-         }
-      }
-   }
-
    link_set_uniform_initializers(prog, boolean_true);
 
    return;