const glsl_type *type =
get_varying_type(producer_var, producer_stage);
if (type->is_array() || type->is_matrix() || type->is_struct() ||
- type->is_double()) {
+ type->is_64bit()) {
unsigned comp_slots = type->component_slots() + offset;
unsigned slots = comp_slots / 4;
if (comp_slots % 4)