glsl/mesa: split gl_shader in two
[mesa.git] / src / compiler / glsl / link_varyings.cpp
index ef8bdbe3ade8015bad6135bc54fa542e13042f8f..db42bb1b714d1405ca8f004245b4850222681cdb 100644 (file)
@@ -107,7 +107,7 @@ create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
 }
 
 bool
-process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh,
+process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
                               unsigned *num_tfeedback_decls,
                               char ***varying_names)
 {
@@ -370,7 +370,8 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog,
  */
 void
 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
-                                 gl_shader *producer, gl_shader *consumer)
+                                 gl_linked_shader *producer,
+                                 gl_linked_shader *consumer)
 {
    glsl_symbol_table parameters;
    ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
@@ -556,7 +557,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
  */
 void
 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
-                                        gl_shader *sh,
+                                        gl_linked_shader *sh,
                                         enum ir_variable_mode mode)
 {
    if (is_separate_shader_object)
@@ -1938,7 +1939,8 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
  * with a max of MAX_VARYING.
  */
 uint64_t
-reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
+reserved_varying_slot(struct gl_linked_shader *stage,
+                      ir_variable_mode io_mode)
 {
    assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
    /* Avoid an overflow of the returned value */
@@ -1997,7 +1999,8 @@ bool
 assign_varying_locations(struct gl_context *ctx,
                          void *mem_ctx,
                          struct gl_shader_program *prog,
-                         gl_shader *producer, gl_shader *consumer,
+                         gl_linked_shader *producer,
+                         gl_linked_shader *consumer,
                          unsigned num_tfeedback_decls,
                          tfeedback_decl *tfeedback_decls,
                          const uint64_t reserved_slots)
@@ -2260,7 +2263,7 @@ assign_varying_locations(struct gl_context *ctx,
 bool
 check_against_output_limit(struct gl_context *ctx,
                            struct gl_shader_program *prog,
-                           gl_shader *producer,
+                           gl_linked_shader *producer,
                            unsigned num_explicit_locations)
 {
    unsigned output_vectors = num_explicit_locations;
@@ -2304,7 +2307,7 @@ check_against_output_limit(struct gl_context *ctx,
 bool
 check_against_input_limit(struct gl_context *ctx,
                           struct gl_shader_program *prog,
-                          gl_shader *consumer,
+                          gl_linked_shader *consumer,
                           unsigned num_explicit_locations)
 {
    unsigned input_vectors = num_explicit_locations;