}
bool
-process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh,
+process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
unsigned *num_tfeedback_decls,
char ***varying_names)
{
*/
void
cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
- gl_shader *producer, gl_shader *consumer)
+ gl_linked_shader *producer,
+ gl_linked_shader *consumer)
{
glsl_symbol_table parameters;
ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
*/
void
remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
- gl_shader *sh,
+ gl_linked_shader *sh,
enum ir_variable_mode mode)
{
if (is_separate_shader_object)
* with a max of MAX_VARYING.
*/
uint64_t
-reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
+reserved_varying_slot(struct gl_linked_shader *stage,
+ ir_variable_mode io_mode)
{
assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
/* Avoid an overflow of the returned value */
assign_varying_locations(struct gl_context *ctx,
void *mem_ctx,
struct gl_shader_program *prog,
- gl_shader *producer, gl_shader *consumer,
+ gl_linked_shader *producer,
+ gl_linked_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls,
const uint64_t reserved_slots)
bool
check_against_output_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
- gl_shader *producer,
+ gl_linked_shader *producer,
unsigned num_explicit_locations)
{
unsigned output_vectors = num_explicit_locations;
bool
check_against_input_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
- gl_shader *consumer,
+ gl_linked_shader *consumer,
unsigned num_explicit_locations)
{
unsigned input_vectors = num_explicit_locations;