for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
if (linked_shader->info.TransformFeedback.BufferStride[j]) {
- prog->LinkedTransformFeedback.BufferStride[j] =
+ prog->TransformFeedback.BufferStride[j] =
linked_shader->info.TransformFeedback.BufferStride[j];
/* We will validate doubles at a later stage */
- if (prog->LinkedTransformFeedback.BufferStride[j] % 4) {
+ if (prog->TransformFeedback.BufferStride[j] % 4) {
linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
"multiple of 4 or if its applied to a type that is "
"or contains a double a multiple of 8.",
- prog->LinkedTransformFeedback.BufferStride[j]);
+ prog->TransformFeedback.BufferStride[j]);
return;
}
- if (prog->LinkedTransformFeedback.BufferStride[j] / 4 >
+ if (prog->TransformFeedback.BufferStride[j] / 4 >
ctx->Const.MaxTransformFeedbackInterleavedComponents) {
linker_error(prog,
"The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
return false;
update_array_sizes(prog);
- link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue,
- num_explicit_uniform_locs,
- ctx->Const.MaxUserAssignableUniformLocations);
+ link_assign_uniform_locations(prog, ctx, num_explicit_uniform_locs);
link_assign_atomic_counter_resources(ctx, prog);
link_calculate_subroutine_compat(prog);
ctx->Const.NativeIntegers))
;
- lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
+ lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i);
propagate_invariance(prog->_LinkedShaders[i]->ir);
}